I mostly play HotA in HD Mod these days, but I had used VCMI on Android (with SoD). It’s been a bit rough – the client-server thing that it does would have connection issues, the mechanics differed in subtle ways, etc. But I’m also super grateful that it exists.
VCMI: Open-Source Engine for Heroes of Might and Magic III
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Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#12Pro players use HoMM3 HD Mod + HotA addon, which are closed source improvements of the original binaries with solid support for multiplayer action. It has lobby with ladder ratings, simultaneous turns, etc.
Ditto. Just don't confuse it with official Heroes® of Might & Magic® III - HD Edition which is a blatant hackjob/cashgrab from Ubisoft with blurry textures.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#13That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era.
[1]: http://boxerapp.com/
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#14Earlier quoted context omitted.
Ditto. Just don't confuse it with official Heroes® of Might & Magic® III - HD Edition which is a blatant hackjob/cashgrab from Ubisoft with blurry textures.
I think you are a little bit biased here. Heroes® of Might & Magic® III - HD Edition from ubisoft has one major issue, it's lacking expansions. But the graphics itself is imo better than in hd mod. https://www.gamersgate.com/media/products/product/14687141/s... https://i.imgur.com/i1DNqNp.png The second one is a pic from hd mod. The first one is hd edition.
The lack of expansions is the real killer imo, so many “basic” things were actually added in expansions.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#15Back in the day, since I used Linux exclusively, a demo of Might and Magic III (ported by Loki software) was one of the very few games I had. I resorted to figuring out the save file format in order to play as the other towns on the demo map.
Loki software did some serious good. Any idea what they've become ?
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#16https://sites.google.com/site/heroes3hd/
HD Mod also works with Horn of the Abyss https://heroes3wog.net/horn-of-the-abyss-download/ which is an (pretty successful) attempt to build an unofficial expansion to H3 that has the feel of H3. Anyone who played Wake of the Gods will know it felt quite “unH3” at points.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#17It must feel great to devote yourself to a passion project and it turns out to actually work and people use it. I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses. In any case congratulations to the developers.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#18Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#19Off topic, I wanted to compare it to the original, wanted to run that in Boxer.app[1] and realized that this software is now unmaintained. That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era. [1]: http://boxerapp.com/
and wine is a pain to use on mac, as Apple killed it with the move to Catalina
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#20Off topic, I wanted to compare it to the original, wanted to run that in Boxer.app[1] and realized that this software is now unmaintained. That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era. [1]: http://boxerapp.com/