VCMI: Open-Source Engine for Heroes of Might and Magic III
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Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#2Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#3I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses.
In any case congratulations to the developers.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#4I resorted to figuring out the save file format in order to play as the other towns on the demo map.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#5Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#6Heroes II was my personal favorite
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#7Pro players use HoMM3 HD Mod + HotA addon, which are closed source improvements of the original binaries with solid support for multiplayer action. It has lobby with ladder ratings, simultaneous turns, etc.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#8It must feel great to devote yourself to a passion project and it turns out to actually work and people use it. I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses. In any case congratulations to the developers.
Of course to play it you need to buy proprietary assets.
Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#9Re: VCMI: Open-Source Engine for Heroes of Might and Magic III
#10Back in the day, since I used Linux exclusively, a demo of Might and Magic III (ported by Loki software) was one of the very few games I had. I resorted to figuring out the save file format in order to play as the other towns on the demo map.