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Game developers turning off all IronSource and Unity Ads monetization

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Re: Game developers turning off all IronSource and Unity Ads monetization

#61

Earlier quoted context omitted.

Those dimensions are becoming ever smaller with the advancement of A.I. Now that companies have their golden goose, they no longer need plain humans. After all, A.I. does not eat, it doesn't sleep and it does not get sick.

It may not get sick, but it does hallucinate. ;)

And it still doesn’t quote bash variables properly.

Re: Game developers turning off all IronSource and Unity Ads monetization

#62
post #58
post #22

Earlier quoted context omitted.

Its like fighting Amazon. They kick you off the affiliate program and to fight you start with arbitration ($2000). And lose your ability for Prime shipping, movies, music and stuff. It's like impossible to fight these big dogs

As a small dog, you're much better off going to arbitration than into an actual courtroom.

Small claims court is surprisingly friendly and accessible to 'small dogs.'

Re: Game developers turning off all IronSource and Unity Ads monetization

#63
post #2

some of those companies that are at the bottom of this letter, are one of the worst i've ever seen. many of them are known to just copy other indie games, and just heavily monetize them.

I only recognize one of the company listed, for exactly the same reason you described. https://en.wikipedia.org/wiki/Voodoo_(company)#Criticism

To me this seems shameless and of poor taste.

Re: Game developers turning off all IronSource and Unity Ads monetization

#64
post #51

> We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we've invested years in shaping an industry that touches the lives of millions worldwide. Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape…

Yeah, doesn’t seem they bring much the community, Id be surprised if content produced isn’t mindless addictive clicker of some kind. I agree it’s just a business model to leech off open source

Re: Game developers turning off all IronSource and Unity Ads monetization

#65
post #51

> We are the collective voice of the game development industry—developers, game designers, artists, and business minds. Passionate about our craft, we've invested years in shaping an industry that touches the lives of millions worldwide. Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape…

[flagged]

Re: Game developers turning off all IronSource and Unity Ads monetization

#66

If those companies would disappear overnight, it would be a positive outcome for humanity. I guess there are upsides to Unity's insanity after all.

I think it also affects legitimate gamedev studios. But yeah, I couldn't care less for the signees on this letter. Good riddance, boys; if your product can only run on ads because people won't pay for it, you know you have a shitty product. We need higher quality games in the market, not higher quantity of your chaff.

Re: Game developers turning off all IronSource and Unity Ads monetization

#67
post #2

some of those companies that are at the bottom of this letter, are one of the worst i've ever seen. many of them are known to just copy other indie games, and just heavily monetize them.

I only recognize one of the company listed, for exactly the same reason you described. https://en.wikipedia.org/wiki/Voodoo_(company)#Criticism

Funny, because Google denied my Hole genre game that was real multiplayer. Their reason was that it was too similar to Hole.io, which was single player.

Re: Game developers turning off all IronSource and Unity Ads monetization

#68
post #42

Earlier quoted context omitted.

to unilaterally and retroactively change the pricing model? I very much doubt it

For a licensing agreement to change the model and price going forward with 90 day notice, why would t it be?

they explicitly said in the contract that the terms that apply are those that were in effect at point you shipped your game

> if the Updated Terms adversely impact your rights, you may elect to continue to use any current-year versions of the Unity Software (e.g., 2018.x and 2018.y and any Long Term Supported (LTS) versions for that current-year release) according to the terms that applied just prior to the Updated Terms (the “Prior Terms”). The Updated Terms will then not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software (e.g. from 2019.4 to 2020.1).

Re: Game developers turning off all IronSource and Unity Ads monetization

#69
post #28

Earlier quoted context omitted.

Bethesda has a game engine? I thought their games were run by a 1000 year old abacus.

Starfield engine is pretty good: https://youtu.be/neO-Bl7g9-U

I've checked some gameplay footage and it's atrocious.

Bethesda is making the same game in a different package ever since Oblivion.

Re: Game developers turning off all IronSource and Unity Ads monetization

#70
I’m feeling some sort of fatigue related to community hostile actions and campaigns against them. Twitter, reddit, unity, I’m sure there were others too.

On the bright side, issues like this bring more attention and appreciation to open platforms.

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