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Game developers turning off all IronSource and Unity Ads monetization

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21–30 of 154 posts

Re: Game developers turning off all IronSource and Unity Ads monetization

#21

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

In EU it's indeed illegal and in 90% of EU countries it won't even go to court. But they can probably force you to not upgrade anything cause of licensing of the new software or if you upgrade they'll make you pay fees from that moment onwards.

But in US im pretty sure it is open for the legal battle that will cost tons of cash for both sides.

Re: Game developers turning off all IronSource and Unity Ads monetization

#22
post #12

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

This is the US, the only way you find out is by spending millions in a legal battle, during which they might very well disable your game remotely (and get fined for that too after, if you still exist then).

Its like fighting Amazon. They kick you off the affiliate program and to fight you start with arbitration ($2000). And lose your ability for Prime shipping, movies, music and stuff. It's like impossible to fight these big dogs

Re: Game developers turning off all IronSource and Unity Ads monetization

#23
post #19

Earlier quoted context omitted.

I am pretty sure Hollow Knight uses Unity.

He edited his post. Originally it was "Stardew Valley, Among Us, Nintendo, etc."

Nintendo has used Unity for certain titles. Off the top of my head I can think of the Pokemon Sinnoh remakes, Super Mario Run, I think the fire emblem mobile game too?

Re: Game developers turning off all IronSource and Unity Ads monetization

#24

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

All those major studios listed have their own game engines, so unitys decisions don't affect them anyways. And Epic develops Unreal Engine, so Unitys' loss is their win.

Re: Game developers turning off all IronSource and Unity Ads monetization

#25

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

"Don't intefere with the enemy when he is in the process of destroying himself".

Those big companies also have mostly their own engines, so the majority of their products are totaly unaffected by this.

Re: Game developers turning off all IronSource and Unity Ads monetization

#26
post #24

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

All those major studios listed have their own game engines, so unitys decisions don't affect them anyways. And Epic develops Unreal Engine, so Unitys' loss is their win.

Bethesda has a game engine?

I thought their games were run by a 1000 year old abacus.

Re: Game developers turning off all IronSource and Unity Ads monetization

#27

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

Does CD Project Red use Unity? A quick search shows that they have an in house engine, and switching to Unreal.

Re: Game developers turning off all IronSource and Unity Ads monetization

#28
post #24

Earlier quoted context omitted.

All those major studios listed have their own game engines, so unitys decisions don't affect them anyways. And Epic develops Unreal Engine, so Unitys' loss is their win.

Bethesda has a game engine? I thought their games were run by a 1000 year old abacus.

Starfield engine is pretty good: https://youtu.be/neO-Bl7g9-U

Re: Game developers turning off all IronSource and Unity Ads monetization

#29

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

My understanding is that Unity does not issue a perpetual license. They change their license on Jan 1 and you auto-accept the new license by continuing to use the product. If you don't want to agree then you stop using it by then. Unreal is a perpetual license which isn't able to be affected the same.

their license was apparently perpetual until April of this year, so you can go back to last year’s build.

> Unity may update these Unity Software Additional Terms at any time for any reason and without notice (the “Updated Terms”) and those Updated Terms will apply to the most recent current-year version of the Unity Software, provided that, if the Updated Terms adversely impact your rights, you may elect to continue to use any current-year versions of the Unity Software (e.g., 2018.x and 2018.y and any Long Term Supported (LTS) versions for that current-year release) according to the terms that applied just prior to the Updated Terms (the “Prior Terms”). The Updated Terms will then not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software (e.g. from 2019.4 to 2020.1).

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