Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape their model.
What an excellent shit-show.
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Clearly the "our craft" is "business minds" and the problem with increased Unity fees is that their add business is at risk despite all these "business minds" invested years to shape their model.
What an excellent shit-show.
Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?
Everything else on top of that requires deeper understanding of the contract law rules of the specific jurisdiction that applies and the very specific wordings of all relevant terms of service, and this is definitely an area of law where if you forget to execute the right magic steps, you can permanently foreclose opportunities for recourse. What opportunities you actually do have, I'm not sure--this is definitely an area where the answer is "talk to a lawyer", not get legal advice from randos on the internet.
Earlier quoted context omitted.
Bethesda has a game engine? I thought their games were run by a 1000 year old abacus.
Starfield engine is pretty good: https://youtu.be/neO-Bl7g9-U
Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?
I know nearly nothing about law. But I would guess that most courts in world would find this type of change unconscionable. Thus unenforceable. Now not yet released games get much harder. And projects started after the date it was released are likely different.
Courts aren't moral entities, they decide if things are legal. Your relevant legislature is the source of morality (or lack thereof) in the law.
Earlier quoted context omitted.
This is the US, the only way you find out is by spending millions in a legal battle, during which they might very well disable your game remotely (and get fined for that too after, if you still exist then).
Its like fighting Amazon. They kick you off the affiliate program and to fight you start with arbitration ($2000). And lose your ability for Prime shipping, movies, music and stuff. It's like impossible to fight these big dogs
Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?
In EU it's indeed illegal and in 90% of EU countries it won't even go to court. But they can probably force you to not upgrade anything cause of licensing of the new software or if you upgrade they'll make you pay fees from that moment onwards. But in US im pretty sure it is open for the legal battle that will cost tons of cash for both sides.
I'd love for this to be true, but I've never seen as exclusion or other sort of work-around for EU customers in any sort of terms for this exact condition, so I'd be extremely surprised to find out it's really not allowed in the EU.