Live data from Hacker News

Game developers turning off all IronSource and Unity Ads monetization

docs.google.com

41–50 of 154 posts

Re: Game developers turning off all IronSource and Unity Ads monetization

#41

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

> I see major development studios are fine with this change.

Even if they didn’t have their own engines, they’re all big enough that they would be paying huge amounts in license fees, and thus have enough leverage to negotiate a contract without BS terms in it.

In other news, the rental car company buying 1000 cars doesn’t do so on the same sales form used when a consumer buys 1 car.

Re: Game developers turning off all IronSource and Unity Ads monetization

#42

Earlier quoted context omitted.

In EU it's indeed illegal and in 90% of EU countries it won't even go to court. But they can probably force you to not upgrade anything cause of licensing of the new software or if you upgrade they'll make you pay fees from that moment onwards. But in US im pretty sure it is open for the legal battle that will cost tons of cash for both sides.

It’s legal for a business to business contract in the EU

to unilaterally and retroactively change the pricing model?

I very much doubt it

Re: Game developers turning off all IronSource and Unity Ads monetization

#43

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

I know nearly nothing about law. But I would guess that most courts in world would find this type of change unconscionable. Thus unenforceable. Now not yet released games get much harder. And projects started after the date it was released are likely different.

Re: Game developers turning off all IronSource and Unity Ads monetization

#44
post #13

In game ads specially on mobile phone create a horrible UX, I'm happy that at least this made them turn off annoying ads in thier games.

There just gonna switch to a different ad network.

It’s pretty common to use ad network mediators, which try multiple ad networks for an ad, to optimize for using high earning ones first, and falling back to others in case the first network didn’t have an ad to show.

(I helped make such a product 7 years ago)

Re: Game developers turning off all IronSource and Unity Ads monetization

#45

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

Does CD Project Red use Unity? A quick search shows that they have an in house engine, and switching to Unreal.

Some of their games do like stand alone Gwent. Big titles do not.

Re: Game developers turning off all IronSource and Unity Ads monetization

#46

Earlier quoted context omitted.

> Honestly, it almost seems like someone is destroying the IT industry on purpose. They're not, it's just that (unfortunately for all of us here) it's shrinking to more normal dimensions now that it's no longer being watered by a ceaseless flow of money.

Those dimensions are becoming ever smaller with the advancement of A.I. Now that companies have their golden goose, they no longer need plain humans. After all, A.I. does not eat, it doesn't sleep and it does not get sick.

In the short term, AI is creating jobs. If your code is replaceable by AI, you are definitely a replaceable coder without AI.

Re: Game developers turning off all IronSource and Unity Ads monetization

#47

Earlier quoted context omitted.

> Honestly, it almost seems like someone is destroying the IT industry on purpose. They're not, it's just that (unfortunately for all of us here) it's shrinking to more normal dimensions now that it's no longer being watered by a ceaseless flow of money.

Those dimensions are becoming ever smaller with the advancement of A.I. Now that companies have their golden goose, they no longer need plain humans. After all, A.I. does not eat, it doesn't sleep and it does not get sick.

Yeah, exactly. As if the flow of money drying up wasn't enough.

Re: Game developers turning off all IronSource and Unity Ads monetization

#48
post #24

"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF" I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft... Unless they weight in on this, Unity won'…

All those major studios listed have their own game engines, so unitys decisions don't affect them anyways. And Epic develops Unreal Engine, so Unitys' loss is their win.

Heartstone is Unity, Witcher card game by CDPR may be as well.

Re: Game developers turning off all IronSource and Unity Ads monetization

#50
TLDR: Don't bet on Unity's success. Bet on their collapse. The place has zero integrity in management. I've never worked at a worse managed place, and I hope I never do again.

(Disclaimer: two of my three engineering managers were actually very good skilled engineers and managers (the one bad one was the "people manager", who "always knew he wanted to be a manager" and was put in charge of an engineering team... he had followed an engineering director from app dynamics). It's the business management steering the ship that I think is the problem)

I used to work at Unity. I left quickly after what I saw.

The biggest problem at Unity: Internal Distractions. Slack channels are filled with political discussions (As you might venture to guess: It's a race to the bottom of the Oppression Olympics-- lots of "no my group is more marginalized!" "no mine is!" type of people).

Me, as a Software Engineer-- I was working while other employees were arguing about political issues (as if they could change each others minds-- unlikely, and a waste of time.)

I thought "How is HR allowing people to NOT work yet instead spend that time arguing politics in so many slack channels? Who is doing the real work here?"

Then there was the main problem (For me) of being hired into a bait-and-switch role (after the 7 or 8 interviews... Lord have mercy...)

I was told:

- You'll be fully remote, you can work from anywhere. (My manager soon told me: No, we hired head count in and we expect you to stay there. Because I like to visit for 1-2 days every quarter, and I want to see the whole team.)

- You'll be a NodeJS developer. (Turns out... you'll be a low-code Mulesoft developer, and maybe if you're lucky you'll work with NodeJS)

- We hire you on Salary. (Turns out... you'll be treated like an hourly employee. I took a 2 hour lunch break one day because I expected to be judged on my impact & contributions, not the time my rear-end is in a chair. "Yeah... I'm going to need you to keep your lunches to one hour only". It was then that I decided to resign.)

- They offered $110k base salary. I countered with $140k. I accepted $120k base, plus some stock. Had they paid me more, perhaps the BS I experienced would have been tolerable. But they didn't pay me the "Oh, and accept all of our BS" rate I asked for (looking back, I should have asked for much more, given what I saw internally).

After leaving Unity, I arrived at a company and it was such a breathe of fresh air to find that nowhere in Slack did anyone mention anything about their political opinions-- all the people actually worked. Unlike at Unity, where many people spend time arguing about irrelevant non-work topics.

I'm telling you-- I have never seen the amount of meaningless distracting politically argumentative conversations at a company as I did at Unity

Post reply on HN