Live data from Hacker News

Game developers turning off all IronSource and Unity Ads monetization

docs.google.com

11–20 of 154 posts

Re: Game developers turning off all IronSource and Unity Ads monetization

#11
post #2

some of those companies that are at the bottom of this letter, are one of the worst i've ever seen. many of them are known to just copy other indie games, and just heavily monetize them.

I looked at those companies and thought, “you wish you were stakeholders.” Tell me when the developers of Among Us, Pokemon, GRIS, Cuphead, Hollow Knight, Ori, Cities: Skylines, etc. join the letter.

This letter is about turning off Unity Ads. From you list, none of the games I’ve played (Among Us, GRIS, Hollow Knight, Ori) use Unity Ads.

Why would they join this letter?

Re: Game developers turning off all IronSource and Unity Ads monetization

#12

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

This is the US, the only way you find out is by spending millions in a legal battle, during which they might very well disable your game remotely (and get fined for that too after, if you still exist then).

Re: Game developers turning off all IronSource and Unity Ads monetization

#15

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

I've learned that when it comes to contract law, the answer to any question seeking a "can they do that?" is: depends how much they want to spend in court.

Can they write a retroactive clause into a contract? Yes. They can write _anything_ into a contract.

Is it enforceable? Maybe. And the more they're willing to spend, the more it will cost for that answer to be resolved as "no." (and even after all that spending, maybe the answer is "yes.")

Did they write this into the contracts that game devs have already signed? Dunno. Will have to ask the game devs.

Re: Game developers turning off all IronSource and Unity Ads monetization

#16
post #2

some of those companies that are at the bottom of this letter, are one of the worst i've ever seen. many of them are known to just copy other indie games, and just heavily monetize them.

I only recognize one of the company listed, for exactly the same reason you described.

https://en.wikipedia.org/wiki/Voodoo_(company)#Criticism

Re: Game developers turning off all IronSource and Unity Ads monetization

#17

Earlier quoted context omitted.

I looked at those companies and thought, “you wish you were stakeholders.” Tell me when the developers of Among Us, Pokemon, GRIS, Cuphead, Hollow Knight, Ori, Cities: Skylines, etc. join the letter.

Only Among Us in this list uses Unity.

I am pretty sure Hollow Knight uses Unity.

Re: Game developers turning off all IronSource and Unity Ads monetization

#18

Can Unity make such a change retroactively? If the terms were different when you made your game can they can force a per install fee now legally?

My understanding is that Unity does not issue a perpetual license. They change their license on Jan 1 and you auto-accept the new license by continuing to use the product. If you don't want to agree then you stop using it by then.

Unreal is a perpetual license which isn't able to be affected the same.

Re: Game developers turning off all IronSource and Unity Ads monetization

#20
"Azur Games, Voodoo, Homa, Century Games, SayGames, CrazyLabs, Original Games, Ducky, Burny Games, Inspired Square, Geisha Tokyo, tatsumaki games, New Story, Playgendary, Supercent, KAYAC, TapNation, Matchingham Games, Moonee, YSO Corp, MondayOFF"

I see major development studios are fine with this change. No Blizzard, Bethesda, Rockstar, CD Project Red, Epic Games, Ubisoft...

Unless they weight in on this, Unity won't budge. Honestly, it almost seems like someone is destroying the IT industry on purpose.

Post reply on HN