Earlier quoted context omitted.
And, speaking from experience, Nintendo definitely wouldn't be on board. As far as I'm aware, they have never authorized any kind of third-party emulation of their games; even their first-party emulators like the NES Mini or Virtual Console have always been limited-time offerings with relatively small selections of games.
Getting the game ROMs is definitely illegal. But they can’t have any say in the actual emulation and emulation software.
Apple iPhone 15 Pro and iPhone 15 Pro Max
321–330 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#322Earlier quoted context omitted.
Yes, yes I do. Especially when I'm using my phone for a long period of time.
Why not use a bigger screen?!?!
Plus, reading glasses are hardly an inconvenience in everyday life.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#323The best part for me that wasn't mentioned, the slightly rounded corners! I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers. Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.
What I really want is a Pro Mini. I bought a 12 mini because that year the hardware gap between Pro and not was very small. The battery sucked ass but it was a dream to hold.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#324Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…
Perhaps the improvements also benefit their AR/VR products? Could be a longer term play at hand.
Stuff that was added today will pay of in 3-4 years after it has trickled down to enough users. Like the spatial camera, now it's a curiosity on the top-end model, but in 5 years it might be a standard feature in phones with great synergy with the Apple Vision non-pro model they just happen to release when there are enough devices to produce content for it.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#325Earlier quoted context omitted.
Swift Playgrounds https://www.apple.com/swift/playgrounds/
This is pitched as an education tool...
And? From the page:
> When you’re ready to share your completed app, you can submit it to App Store Connect right from your iPad or Mac with Swift Playgrounds.
Someone asked about developing apps on the iPad, this is a way to develop (and submit to the App Store) apps on the iPad.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#326The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
You'll be able to play the same AAA games on your desktop Mac, your Macbook, your iPhone, your iPad, and your Apple Vision Pro (on a virtual gigantic screen), locally on the device with no WAN streaming required. That will be a relatively large market of people with money to spend, hard to ignore.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#327> and the thinnest borders on iPhone. I must be the only consumer who despises the thin edges on my current iPhone 14 pro. I'd like to be able to hold my phone and not randomly trigger edge-sensitive gestures like "scroll to top" (that you can't disable!).
But tiny bezels on tablets? Oof. Like the lates Galaxy Tab. How are you supposed to hold it without pressing at least 5 icons accidentally?
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#328Earlier quoted context omitted.
> Seems like an odd scapegoat. Only if you expect developers and/or studios to work for no pay. Why do you think we live in a world where you need an internet connection to play a single player game? Developers need a way to be sure you've paid up.
Valve had no problem porting thousands of games to Steam Deck without paying developers a dime. It is a proven fact that a functional DXVK/Wine runtime can support more AAA video games than whatever Apple is paying for. You keep bringing this around to revenue, but Apple could solve this problem if they didn't benefit from the status quo. A company 10x smaller than them did it, a company with full control over their…
What you’re missing is that Apple has their own proton that they’re using to help developers port their games like what Valve is doing with proton. Imo most of Apple still hates games if it didn’t bring in so much revenue. Now we have a small team trying to change that at Apple similar to how WSL for Windows came to being. I just hope that the higher ups continue to support and promote Apple’s “proton”
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#329Earlier quoted context omitted.
For those that want the rest of the Pro features like newer SoC which don't require additional physical space in the phone.
Right. But why have the "pro" line if the phones aren't equivalent? I'm sure there's probably some opaque reason why the smaller size can't have the 5x optical zoom as well but I still think it's dumb. I want the Pro version. I want all of the features, but not the Max size. But that phone doesn't exist for some reason. I want to believe it's a practical limitation, but my guess is the main reason is to up sell.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#330Earlier quoted context omitted.
If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.
What's the damn point of having the base line and the "Pro" line if some features are still going to be locked behind a larger (more expensive) device? I'm considering upgrading but I don't want to carry around a Max sized device. I doubt it will fit in my pockets even.