The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.
Apple iPhone 15 Pro and iPhone 15 Pro Max
111–120 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#112Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#113Earlier quoted context omitted.
Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
You can use modern gamepads with it, like the PS5 DualSense.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#114It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#115Sticking the 23-year-old USB 2.0 port on a device that is made in 2023 and costs $1k is inexcusable. [non-pro] There is absolutely no excuse when we're talking about a device at this price point and this age. It doesn't matter that it wouldn't be fully exercised by most users. These are premium products at a premium price point. It's insulting that they would cheap out like that.
The Pros do use USB3? Or are you talking about the regular 15? I still agree with you, but unfortunately the vast majority of regular iPhone users aren’t transferring large files over a cable and won’t care.
Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#116That's Apple actually undercutting their own storage upgrades... what is going on?
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#117Earlier quoted context omitted.
Yeah, bluetooth controller of choice and a kickstand case on the biggest iPhone gets you very close to a Switch or Deck conceptually. Once the A17 makes its way to the iPad mini, that'll be even closer.
If, and only if the developers include controller support. Which they largely don't, even when controllers are supported on every other platform. Two egregious examples: The Final Fantasy Pixel Remastered series, and Monster Hunter Stories. The first has controller support on both the PC and consoles, but not on phones (which came out first). The second launched on a console (the 3DS), and has no controller support o…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#118It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…
I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#119Earlier quoted context omitted.
AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…
I don’t know if this is still the case, but for a long time, your game would get rejected from the App Store if it required an external controller to play. And yet being able to design games around that baseline is critical for triple-A. I’m super curious to see what they’ve done with this current–gen, mainline Assassin‘s Creed game coming to iPhone: there is no way the core gameplay of that franchise could translate…
To my knowledge you've always been allowed to provide optional game controller support, as long as you supported a touch interface too.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#120Earlier quoted context omitted.
The data must be wrong because the announcement speaks of 5x optical zoom.
If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.
I'm considering upgrading but I don't want to carry around a Max sized device. I doubt it will fit in my pockets even.