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Apple iPhone 15 Pro and iPhone 15 Pro Max

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31–40 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#31
The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw.

It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#32

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" games on Phones remaining very small.

Apple tried to counteract it with Apple Arcade, but that hasn't worked out.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#33
The best part for me that wasn't mentioned, the slightly rounded corners!

I hate holding anything since iPhone 12 in my hands, the edges are sharp and cut into your fingers.

Every time I take iPhone X I'm just amazed how comfortable it is and what a step back was the iPhone 12 design.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#34
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#37

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

Didn't an infamous CEO say similar about the 'missing' physical keyboard and not being a good business device?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#38
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

> assuming it will work like the iPad Pro

I doubt they would sneak in such a feature without at least mentioning it. I expect this to be even more limited, perhaps just tethered airplay for better resolution.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#40

Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…

candy crush with ray tracing :)
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