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Apple iPhone 15 Pro and iPhone 15 Pro Max

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211–220 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#211

Earlier quoted context omitted.

> Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead? My impression at the time was that the supply of games in the app store was just too great, with hundreds of casual games being released every day. Thus driving down prices. And Apple was more than happy to commoditise their complement; if 20 developers decided to clone Flappy Bird that was fine with Apple.

I'm talking about early standouts, not also rans. I think 2010's Infinity Blade pulled in two million dollars the first week, back when the user base of the devices were comparatively tiny. People were willing to pay up front on iOS, but Android users just sideloaded, leading to Skinner box free-to-play games being the most reliable way to monetize.

Seems like an odd scapegoat. Apple themselves was promoting the iPhone with gachapon games earlier today, it's not like lootbox titles magically disappeared with good DRM. If anything, overly-strong DRM enforcement reinforces the power that lootbox-style games have over the user. It gives the developer more control over the runtime than the end-user, encouraging developers to extort the user however they can.

Sideloading makes piracy a service problem instead of a freedom one, and Apple knows their service can't compete on an unstacked deck.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#212
post #41

Assassin's Creed Mirage launching on iOS shows that Apple is taking gaming seriously. A large part of the presentation was talking about the new GPU and the newly developed shader architecture. It will be interesting to compare the numbers once the devices are available.

A large part as in 1 minute?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#213
post #84

Earlier quoted context omitted.

If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.

I think you're right—Pro Max has 5x, Pro has 3x.

3x :(

Man, I was really hoping for at least 4. There is just no way I want to carry a Max.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#214
TL;DR:

1. USB-C. Yay!

2. New colors. Apple repeatedly refers to the colors as "stunning," but they look like regular colors to me.

3. Incremental hardware and software improvements. Pretty much what you expect every year. (Yes, we're all spoiled.)

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#215

Earlier quoted context omitted.

You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.

Nanite isn't raytracing though, or even rendering. I think it's more like a pre-render thing to reduce polygon count.

Nanite has a large pre-render step, but it also changes the rendering quite significantly. (Which in some cases includes a software rasterizer running on the GPU)

This is a really good deep dive if you’re interested: https://youtu.be/eviSykqSUUw?si=Vaj8pngU2Bug5LJX

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#216
post #69

Earlier quoted context omitted.

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .

Gamedev here. If you look at the numbers on mobile, it makes no sense from a business perspective to create non-F2P games on this platform. You can still make money with so-called "premium" games, that were simply normal games before Apple poisoned the well, but the potential is considerably lower.

I can't think of (offhand) even one premium game that is native to iOS, everything is or got a port.

Part of it may be the "don't want to pay upfront" but shareware knows how that goes (free first part of the game, then pay $30 for the rest or whatever).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#217

Earlier quoted context omitted.

I question if Apple really cares about or is serious about gaming. My impression is they use it as an excuse to showcase hardware improvements since games are happy to soak up pretty much any hardware that's thrown at it. That seems to be where their concern for gaming stops. There is Apple Arcade, but it feels like the least amount they could do for the size of their company. I do think they care about it over the l…

Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone. What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2…

But how much of "mobile gaming revenue" is shitty "buy coins to skip this puzzle" in whatever polished shitpuzzle game is the current hotness?

You can only pay-to-play Bejeweled so many times, after all.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#218
I missed the presentation but with talk of these new stereoscopic cameras did they mention anything about Apple Vision Pro? Ever since that keynote with the kind of dystopian example of wearing a headset during the kid's birthday, I assumed the future would be the next iPhone taking the "memories" (as I think they called them). Was that mentioned at all today?

edit: oh, neat, yeah I missed it at first but it's right in the linked press release:

> Coming later this year, iPhone 15 Pro will add a new dimension to video capture with the ability to record spatial video for Apple Vision Pro.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#219
post #92

Earlier quoted context omitted.

Maybe Apple will embrace this then. Maybe even making deals to compete with emulators + pirated ROMs. Just fantasizing a bit here... thinking of Apple-approved N64, GameCube, GBA, PSP, even PS4 emulators with licensed games for a somewhat medium to high price tag - why not?

Actually, this is up to Nintendo and Sony, not Apple...

And, speaking from experience, Nintendo definitely wouldn't be on board. As far as I'm aware, they have never authorized any kind of third-party emulation of their games; even their first-party emulators like the NES Mini or Virtual Console have always been limited-time offerings with relatively small selections of games.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#220
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

I really wish micro transactions were made illegal in applications on the app stores…and video games in general. It encourages additive behaviour and lowers the quality of games as the purpose becomes to make the additive micro transaction aspect as addictive as possible.

If some new policy changed this, I think we’d see a whole new wave of higher quality games

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