The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
Apple iPhone 15 Pro and iPhone 15 Pro Max
51–60 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#52Choices of cables we've had for the whole existence of the iPhone:
• Apple cables, $20-30, not even nice, cheap plastic with poor strain relief, work reliably until they succumb easily to damage
• Licensed (like Belkin), $20-30, nicer, work reliably
• 1,000 brands on Amazon, etc. Not licensed, 10% DOA rate, sometimes just stop working. Physically nearly always nicer than Apple. $3-12.
I'm really excited to be able to just have many of the same charging cables everywhere, and to buy them for $5 or less. Even buying cheap cables, I've never once had a USB-C (or even the terrible micro-B) cable fail to work.
Note: I actually feel just as strongly even though I only even use a cable in the car, and charge with "Magsafe" everywhere else. I just hate Lightning that much. Also, I could easily afford the Apple cables, but it would physically pain me to waste that much money knowing it's purely additional margin for Apple.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#53Earlier quoted context omitted.
It's a phone. Does it really need AV1 encoding?
Does it record video?
Once AV1 decoding is present across the product line, I imagine the phones might get support for AV1 encoding, probably two generations down the line, possibly next generation. Still a fairly large if though, given that Apple is decently invested in h265.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#54The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
And they will likely have to enable side-loading in the EU next year, which will allow us to play almost all retro games through emulation.
Maybe even making deals to compete with emulators + pirated ROMs.
Just fantasizing a bit here... thinking of Apple-approved N64, GameCube, GBA, PSP, even PS4 emulators with licensed games for a somewhat medium to high price tag - why not?
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#55Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.
Which Apple device has shipped with a non-standard USB implementation?
More on point - the speculation about real fast charging requiring Apple-blessed circuitry is - AFAIK - still neither proven nor refuted.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#56Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#57Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#58The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#59Earlier quoted context omitted.
Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.
Well yeah but that's a trivial problem to solve by just getting a case/attachment with gaming controls on it, like the Razer Kishi.
And it wouldn't be their first attempt at such hardware:
https://lowendmac.com/2006/apples-pippin-and-bandais-world-m...
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#60Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements. There are precisely two freemium games that take advantage of the power of the Apple Silicon chips: Genshin Impact and Honkai: Star Rail, which were coincidently the two released games highlighted. (it may…
They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated.
I think their strategy is that iOS makes too much money for gaming companies to ignore, which means those companies are going to have an easy time reworking iOS games to target a mouse/keyboard/gamepad UI on Macs, since the two existing platforms (and even their upcoming AR/VR platform) have common APIs and CPU/GPU cores.