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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#291
post #250

Earlier quoted context omitted.

Why should they be in panic? They already iterated on 3 headsets, they definitely have the advantage (weren't people complaining that they spent too much $$ in VR? Now they should be terrified?)

Thats what I am saying. They had 3 iterations, yet, are technologically behind Apple. I mean, just pure technology wise, the screens, number of sensors, processing power itself is mind boggling. I am sure that all their hadware decisions regarding oculus were constrained by the compute hardware. Apple has the moat of world class custom silicon that means, the constraints on its designers are far less. And we are seei…

One is priced at $300 and the other is more than 10x that. I don't understand why people keep comparing the two as if they were designed with the same objectives.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#292

How much money has apple spent developing this thing? Meta has lost over $30 billion so far on developing VR. Apple's headset looks much more complex from an engineering perspective, really complicated sensors, and custom silicon for signal processing, wouldn't surprise me if they have spent a fair bit more than meta.

It's somewhat under the radar because it hasn't killed the company, but Meta's VR/metaverse failure is among the greatest business failures of all time.

To spend $30B and have absolutely nothing is so astonishingly incompetent that you'd imagine an average 8th grader could get a better result.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#293

So about: “ every demo that they showed was a person sitting on a couch by themself “ I’m not sure I grasp the critique given commercials like: https://youtu.be/CfTC-dPwdLM And multiple parts of the Vision keynote highlighted being present with those remotely as well as those locally. “ so much energy that now you need a battery “ I think everyone remembers the part where Apple admitted they are behind and getting th…

I think this commercial illustrates his point perfectly: "It’s about people interacting in new ways and feeling closer in new ways." Commercial shows people having close positive relationship built through novel interactions. Relationship that pretty much would be impossible through all other media like social real world chitchat.

Really? I thought it was just hammering in the argument that “you don’t get along in real life, virtual life is where it’s at.”

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#294
post #145
post #142

Earlier quoted context omitted.

> This is just like the infamous "if you see a stylus, they blew it" approach with the iPhone > Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129. Apple Pencil does not work with iPhone, only with iPads, which... makes sense. Artists use them as drawing tablets. But nobody uses a Apple Pencil with an iPhone.

Also, as a single point of anecdata: My $129 stylus spends the vast majority of the time magneted to the top of my iPad while my fingers do the actual work. It’s not exactly a regret, but as a not-really-an-artist, it’s… probably money I could’ve spent better. :)

Same. But I would use it more if it would allow triggering all gestures (particularly home) without awkward assistive touch workarounds so it could be used for general navigation like the S-pen on my Galaxy Tab and phone.

Which I imagine is intentional by Apple for aesthetic reasons since iPad should only be navigated by touch.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#295
I think Zuck is mostly right as far as the fundamentals of the core tech. Meta has a lot of strong competency in this space as far as building the core components of a hand tracked XR computing experience.

What I do think Zuck misses are two things:

1) The Quest's overall software platform and ecosystem now need to get much much better about quality and performance/efficiency. Meta is already starting from a disadvantage when it comes to the hardware performance but it's clear a lot of the software can be a bit janky. Also the reliance on the Quest app for phone integration is bad enough, except that the quest app is atrociously buggy. A lot of this is exactly the sort of thing Carmack complained and pushed back about the most.

2) The Quest developer platform has a lot of work ahead of it as far as the kinds of 2D productivity apps and 2D media consumption apps that were primarily showcased. When apple can give devs Xcode and tell them a checkbox can turn their UIKit/SwiftUI App into a XR app thats not a small thing. Also all of Apples stack is either unity or swift based. Having a high level native system of deploying high quality Abi stable native frameworks is also no small thing. Meta has a lot of work ahead of it I feel if it wants to compete on the developer front to get app developers to write some truly great productivity software needed to sell Quests as general computer PC replacements instead of gaming products only.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#296

Interesting take, I thought he would be pretty excited a major player is entering the space he's been working on since they acquired Oculus. Apple would have done research to validate this product and market before entering it. Edit: he did acknowledge this a bit on Lex Fridman podcast https://youtu.be/C_fpCVtGR6I

bro is jealous

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#297

Earlier quoted context omitted.

"spatial computing" is such a silly marketing phrase. All we saw was 2D windows placed in a fake 3D world. It's all just an aesthetic upgrade, a minor QOL improvement that has its own downsides, nothing more.

That's a skeumorphic anchor to get people comfortable with a new technology. If you're going to introduce technology to the masses, you have to do it in stages. There's a lot more going on here than is apparent on the surface. You could have said all of things about the original iPhone. It did similar things to a lot of existing smartphones at the time (send email, play music, browse web, make call).

They made a VR headset and used their own marketing name for it. A term which no one else uses.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#298
post #284

Earlier quoted context omitted.

The open secret is that the units they’ve sold get very little use. The typical user plays around with it for a few weeks and then it sits on the shelf.

yep .... and Apple has the same problem The fundamental question is what are they really useful for after the novelty wears off. It's not clear to me that Apple has done anything to change that fundamental issue.

Well - frankly no one has any idea about apple’s, because no one is using it. All anyone can have on Apple’s is an opinion. With Meta’s there’s evidence. Maybe it will meet the same fate. You’ve got probably the same idea as me

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#299
post #195

Earlier quoted context omitted.

As others have mentioned, I’m sure that this will support controllers such as a PlayStation controller like the other iOS devices. I also just personally view this as more of a computer worn on your head than a VR headset. I personally purchased the first Vive that released and sold it shortly after. I’ve also tried a few other headsets afterwards. I have yet to experience a time that VR headsets have seemed to be mo…

You're not going to play VR games with a vanilla console controller. And if you're thinking of emulating non-VR PC games on the headset, that seems like it would not be all that compelling. What's the draw?

> You're not going to play VR games with a vanilla console controller.

You might. Flight sims are one of the most immediately compelling things to do in VR, and a controller is a huge step up from nothing.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#300
post #142
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

> This is just like the infamous "if you see a stylus, they blew it" approach with the iPhone > Today, of course, Apple ships an excellent stylus that they are happy to sell you for $129. Apple Pencil does not work with iPhone, only with iPads, which... makes sense. Artists use them as drawing tablets. But nobody uses a Apple Pencil with an iPhone.

Is that more because no one can use it with an iPhone?

The stylus support on Samsung flagships is very convenient to have cross device capability on, and everyone I know who has those devices feels similarly.

Eg when doing something on the tab with the pen and having a calculator open on the phone and seamlessly being able to use the pen for that. Support on phones, especially with the large screens these days, allows for all sorts of little synergies that make the experience much more smooth.

This kind of synergy is especially convenient for students and teachers. But because Apple hasn't decided to make a slick commercial about it "revolutionizing" computing, HN must act like it isn't a thing.

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