Earlier quoted context omitted.
I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
It’s compatible with any Bluetooth controller, but I see no reason it would be a nonstarter. Remember it has full hand tracking. If you want to hold something e.g. a lightsaber or whatever, there is no reason not to. An inert plastic prop should work just fine.
Mark Zuckerberg on Apple’s Vision Pro headset
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Re: Mark Zuckerberg on Apple’s Vision Pro headset
#172Earlier quoted context omitted.
That's just cherry picking. Lots of people said the Apple Newton would likely be a flop and it was indeed a flop.
That's... also cherry picking?
It shows that the previous comment is cherry picking by providing a contrasting example, and it shows how cherry picking can say anything.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#173Earlier quoted context omitted.
I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
Don’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#174Earlier quoted context omitted.
I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
Don’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#175Earlier quoted context omitted.
I would strongly recommend looking at the results people are achieving with Apple’s game porting toolkit just days after it was released. With the hardware that the vision pro is supposed to have, I seriously think it will be the best gaming headset on the market if the final product ends up living up to what was announced.
I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#176I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…
Although Meta will sell more units in the short-term due to Apple's pricing, I do think they will have a tough time catching Apple on the hardware. The eye-tracking, Zuck mentioned that activity and "doing things" are Meta advantages, but people don't want to exercise while gaming or consuming entertainment.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#177If Vision Pro wins, its likely because of the higher-res (so virtual monitors become usable) and the ecosystem (any iOS apps + projecting Apple devices).
Do you trust Meta or Apple with eye tracking data?
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#178I bet they figured the display quality is the crux, and other decisions flowed from there: needed more power, necessitating the power brick; expensive; early adopters likely to be richer people using it for content consumption.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#179Apple Vision will fail. It doesn't matter if it's a good product or not. Fact is, wearing it makes you look like a dork. This is why it will fail. Segway made you look like a dork too and it failed. Then the hoverboard got out and you looked cool while using it and it is successful. There is a future for Apple Vision's tech, but this is not the product that will sell. People will buy a product that makes them look co…
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#180> “By contrast, every demo that they showed was a person sitting on a couch by themself,” he said of Apple’s WWDC keynote earlier this week. Odd thing for him to say since he is describing the strange solitariness of all VR.
> strange solitariness of all VR The whole pitch of the Metaverse seemed to be "We'll all live in a virtual world and have great fun meeting and interacting with each other."