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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#171

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

It’s compatible with any Bluetooth controller, but I see no reason it would be a nonstarter. Remember it has full hand tracking. If you want to hold something e.g. a lightsaber or whatever, there is no reason not to. An inert plastic prop should work just fine.

Noone wants to use vr with a 2D game controller (a la xbox)- that completely destroys the point. You want spatially tracked controllers that fit each hand and are meant for vr. Even if there are third party controllers that get around the tracking problems, developers won’t have a controller standard to work against

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#172
post #32

Earlier quoted context omitted.

That's just cherry picking. Lots of people said the Apple Newton would likely be a flop and it was indeed a flop.

That's... also cherry picking?

Yes. That's the point.

It shows that the previous comment is cherry picking by providing a contrasting example, and it shows how cherry picking can say anything.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#173
post #150

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

Don’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?

No, only a small selection of games do hand tracking and it's usually only good if it's been made primarily for handtracking. Even with true hand tracking games, the amount of controls you can do is limited.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#174
post #150

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

Don’t some of the existing gaming-oriented headsets do hand-tracking now? Does that not translate to controlling games on those sets?

They do. The Quest Pro I have has been getting better and better at bare-hand control with each release. But AFAIK they all come with controllers, and it is the default (and generally is still easier and more precise to use, despite the continually-improving hand tracking).

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#175

Earlier quoted context omitted.

I would strongly recommend looking at the results people are achieving with Apple’s game porting toolkit just days after it was released. With the hardware that the vision pro is supposed to have, I seriously think it will be the best gaming headset on the market if the final product ends up living up to what was announced.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

As others have mentioned, I’m sure that this will support controllers such as a PlayStation controller like the other iOS devices. I also just personally view this as more of a computer worn on your head than a VR headset. I personally purchased the first Vive that released and sold it shortly after. I’ve also tried a few other headsets afterwards. I have yet to experience a time that VR headsets have seemed to be more than a gimmick for a variety of reasons. From what was showed I think the Vision Pro could be the thing that changes my opinion. I don’t even know that I would personally get one but I do think that if it delivers on the hype that they’ve built, it will the headset landscape.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#176
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

Although these devices will be compared to each other ceaselessly, I think they're targeting two distinct markets. Apple believes that Vision Pro is the future of personal computing. Meta keeps marketing the Quest as social-connected VR gaming device. The former market is far larger and anything that displaces the PC will be transcendental.

Although Meta will sell more units in the short-term due to Apple's pricing, I do think they will have a tough time catching Apple on the hardware. The eye-tracking, Zuck mentioned that activity and "doing things" are Meta advantages, but people don't want to exercise while gaming or consuming entertainment.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#177

If Vision Pro wins, its likely because of the higher-res (so virtual monitors become usable) and the ecosystem (any iOS apps + projecting Apple devices).

The 'trust' factor may play into it too. For years, we've seen Meta and Apple bicker about privacy. I don't think this was just for fun; I think this was for the upcoming headset war we're going to witness.

Do you trust Meta or Apple with eye tracking data?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#178
I think the reason Apple pitched a device for solo use is that at the price point they needed, you can't bank on your friends having one, or multiple headsets in the house, or everyone at the office.

I bet they figured the display quality is the crux, and other decisions flowed from there: needed more power, necessitating the power brick; expensive; early adopters likely to be richer people using it for content consumption.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#179
post #47

Apple Vision will fail. It doesn't matter if it's a good product or not. Fact is, wearing it makes you look like a dork. This is why it will fail. Segway made you look like a dork too and it failed. Then the hoverboard got out and you looked cool while using it and it is successful. There is a future for Apple Vision's tech, but this is not the product that will sell. People will buy a product that makes them look co…

Nothing looks dumber than wearing airPod earbuds, but almost everyone seems to have them

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#180

> “By contrast, every demo that they showed was a person sitting on a couch by themself,” he said of Apple’s WWDC keynote earlier this week. Odd thing for him to say since he is describing the strange solitariness of all VR.

> strange solitariness of all VR The whole pitch of the Metaverse seemed to be "We'll all live in a virtual world and have great fun meeting and interacting with each other."

Their superbowl commercial was a depressed old dog that put on a headset and became happy, wasn't it? Or was that black mirror...
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