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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#241
post #158

Earlier quoted context omitted.

It’s compatible with any Bluetooth controller, but I see no reason it would be a nonstarter. Remember it has full hand tracking. If you want to hold something e.g. a lightsaber or whatever, there is no reason not to. An inert plastic prop should work just fine.

I'm not a huge gamer, aside from fitness games like Thrill of the Fight, but I've tried a bunch of VR games just to see. And there is just no way that a lightsaber game could be good without haptic feedback, in a world where haptic feedback exists. And I think many other kinds of game. YouTube guy MKBHD even called out the lack of haptics in his initial impressions video, not even for a game: the butterfly flew over…

Oculus wands would make a barely more compelling experience of a butterfly landing on your finger.

When Apple’s ready they’ll release haptic gloves that smash that experience out of the park.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#242

Keep bickering ya’ll ; it’s all better for us people who want to get work done. Apple made it more serious and even shows they actually support some of the Vision of Zuck. Let all big corps come in and compete for whatever their vision is. I just want holodeck hardware and software with weeklong battery life. This is getting is closer. One of the things that the Apple announcement will do; because it supports all iOS…

So I’ll finally be able to play Civ as a tabletop game?

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#243
post #157

>could be the vision of the future of computing, but like, it’s not the one that I want. We'll have to wait and see with Vision Pro, but it's already pretty clear that Zuckerberg's vision is not one that anyone wants.

I'm definitely siding with Zuck on this one. I've been waiting for the Quest 3 to get out to buy it, and I'm not really interested in that Apple headset. For anyone interested, Lex just released a podcast episode with him.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#244
" By contrast, every demo that they showed was a person sitting on a couch by themself."

Wait, I thought an Oculus does the same thing too. Its a blindfold on your face, and it doesnt matter if they are alone or in a crowd.

Mark has got to be terrified. The power of Apple is the tight and efficient integration of hardware and software.

Regarding battery power, I woukd not rule out versions that stream the video and outsource the computing to a mac or a standalone box, like Apple TV.

Regarding the experience, Apples seem to be far more coherent and natural rather than Oculususs. Imagine watching a movie, and mid way, trying to fumble around to get and orient the controllers. Absurd.

FB should be in panic mode. The 10 billion over 10 years is now a high risk spend.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#245

Earlier quoted context omitted.

> Zuck mentioned that activity and "doing things" are Meta advantages, but people don't want to exercise while gaming or consuming entertainment. A lot of people actually do. There is a whole community built around it.

[flagged]

Ew. Fat shaming is not a good look.

You don’t know them. You don’t know the reasons for their weight. They very well could be using the device daily to exercise for all you know and it could be an issue with his metabolism. Or another medical condition. Or a side effect of drugs. Or literally hundreds of other reasons.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#246

> The introduction of Apple’s headset marks a major competitive threat." An idiot like me thinks the opposite: it validates the market and thus justifies further spending to Facebook investors.

Reality Labs is going to burn at least $16 bn in '23 and '24. Meta can't really spend much more money on this business. I think investors will mandate clarity on how the spending is bucketed and see a mix shift to HW rather than Metaverse SW.

Financially, RL is the worst business on earth. No other business has lost this much money in such a short period of time.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#247
post #76

Pricing the headset at 7x the Quest seems like an Apple power move. Ordinarily if you’re 2nd or 3rd to a category you’d expect there to be pressure to price in the same ballpark. You want customers to compare but say the new product is worth spending a reasonable amount more than the old product because it has some bells and whistles. At $3500 Apple invites no comparison. They’re basically pretending Meta doesn’t exi…

Depends who they’re competing against. It’s the exact same price as a HoloLens 2

Holo lens one was a piece of crap. So yeah low bar

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#248
post #158

Earlier quoted context omitted.

I'm not a huge gamer, aside from fitness games like Thrill of the Fight, but I've tried a bunch of VR games just to see. And there is just no way that a lightsaber game could be good without haptic feedback, in a world where haptic feedback exists. And I think many other kinds of game. YouTube guy MKBHD even called out the lack of haptics in his initial impressions video, not even for a game: the butterfly flew over…

By haptics you mean a buzzer? That doesn’t replicate any kind of real-world experience. But again - there is no reason gamers can’t have a control, but it’s silly to use a game controller to interact with a computing environment when you can use your hands.

I am not sure how it works, but what PlayStation calls "rumble". In the light saber game, you can feel it when your light saber hits your opponent, or your light sabers clash, and it absolutely adds to the experience immensely. I think almost all players of those types of game would prefer to have that feedback, barring some kind of disability or something.

I don't think you need the haptic vibration function for interacting with floating menus and the OS, although again it helps for button presses, which is why all smartphones now feature haptic feedback.

But the other reason to use a controller in general-purpose OS use scenarios is precision. If you can directly touch something, then by all means that is the best. But if the menu to be interacted with is too far away, say 8 meters away, all current systems I have seen make you shout a beam out of your hand to the button or object, then do some gesture to click.

A controller is way more accurate for this, kind of how a mouse is more precise for most people than a trackpad. But even more so.

So on all of Meta's systems so far, the controller can more precisely highlight and click things at distance. And I think this holds true for all other currently-available systems as well.

What Apple Vision Pro is bringing that is new, though, is the eye-tracking. Supposedly, it is as good as, or perhaps even better, at selecting an object at distance. If so, then yeah, controllers wouldn't really provide a significant advantage for most non-game activity.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#249
post #209
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

Also, i don't understand the reasoning behind not having controllers. You are freeing up your hands for ... what? You are already wearing a blindfold on your face. ( I think the passthrough will be used very little because in most cases it's distracting)

It's more about not having to perform a ritual before using the headset, like making sure the controllers are charged, and picking them up.

When you are holding controllers, you can't interact with the environment and people around you naturally, like how Apple showed it in the videos, before "reversing" the ritual.

Apple also wants users to plug it in and use it all day. You can't do that with the limit of controller battery.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#250

" By contrast, every demo that they showed was a person sitting on a couch by themself." Wait, I thought an Oculus does the same thing too. Its a blindfold on your face, and it doesnt matter if they are alone or in a crowd. Mark has got to be terrified. The power of Apple is the tight and efficient integration of hardware and software. Regarding battery power, I woukd not rule out versions that stream the video and o…

Why should they be in panic? They already iterated on 3 headsets, they definitely have the advantage (weren't people complaining that they spent too much $$ in VR? Now they should be terrified?)
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