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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#481
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

> More, odds are high that if they had made this as not a sequel, it would not be selling as well.

Probably. I’m not sure by how much though, there really aren’t many original games getting made with similar budgets. The story/dialog/acting definitely would not cut it without decades of nostalgia and backstory.

Re: Legend of Zelda game sells 10M copies in three days

#482

Imagine how many they would sell if it ran on something else besides a switch. I'm not paying $500 just so I can play the three switch games I'm interested in.

I’ve said this before, but Nintendo is a hardware company that does software. Like Apple.

They make awesome games solely to sell systems.

Re: Legend of Zelda game sells 10M copies in three days

#483

Earlier quoted context omitted.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Often times better graphics make a game worse because they're at the expense of everything else, while also making the community smaller because most people can't run it. Yes, I'm still slightly salty about the train wreck that KSP 2 turned out to be.

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Re: Legend of Zelda game sells 10M copies in three days

#484
post #378

Earlier quoted context omitted.

As someone that first played it on a PS4 and then again recently on a maxed out PC, I can confidently say the immersion was superior on the better machine. In fact, I was salty that I first experienced it on such a gimped device.

Yeah, I have a bit of regret first playing the Witness on an hd520 then PS4 then rtx2060 :/.

I have the exact opposite experience when I get to play a game again with better graphics. It's like I get to experience it all over again, which is great

Re: Legend of Zelda game sells 10M copies in three days

#485
post #462

Earlier quoted context omitted.

> this sequel doesn't add any novel elements to it It absolutely does. Have you played it?

I bought and played it the day of release, because of the hype and since I loved BotW. Yeah, they added some new mechanics and items and overall the gameplay seems more refined, but it definitely feels like a sequel with a lot of familiarity. If TotK was a standalone game, it'd be a masterpiece. But in comparison to BotW, it's just more and a little better. Admittedly, some of my disappointment comes from chasing the…

TOTK originated as a DLC for BOTW that quickly outgrew it rather than originating as a truly separate game. The amount of new content absolutely justifies it being its own title, but you might find it less disappointing if you pretend it's BOTW part 2.

Re: Legend of Zelda game sells 10M copies in three days

#486

Earlier quoted context omitted.

> Its 2023, if this blows you away wait until you see what else even 8 year old computers can do... Like what? Another generic Sony open world game? If this sort of thing was so easy, why don't other AAA studios make anything remotely as interesting? > which this feature doesn't really do, its a very ancillary feature to the game This is honestly not even close to true. I'm not even sure you're playing the same game…

That’s the secret, they haven’t played it. If someone like that cannot see the technical wizardry done to make Tears run this smoothly with its exquisite set of parlour tricks, and has the gall to believe the game is the same as Breath, it’s because they haven’t really paid attention and think the reused map is the whole story. And the whole thing about Kazooie having done it before, keep in mind that game was a gian…

I'm literally playing it on my couch right now, but ok! With 10m copies sold, half this thread has probably played it.

> It wasn’t fun.

Banjo is sitting pretty sweet on a metacritic score of 79, so some folks certainly did like it.

Re: Legend of Zelda game sells 10M copies in three days

#487

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It's actually pretty incredible for how well it runs and how good it looks on Switch. Focusing on a few FPS drops like this is really missing the forest for the trees.

it's literally not. a game that runs poorly should never be released.

Re: Legend of Zelda game sells 10M copies in three days

#488
post #469

Earlier quoted context omitted.

> I've found very few people willing to admit they actually liked it I did! The combat was fun, the music was great, and down-thrust is one of my favorite platforming abilities, ever.

More rare, is finding folks that can honestly admit to having beaten it. I picked up the "game and watch" recently, and I can't remember crap about how to make progress in that game. It is really really hard to remember where to go next. Granted, the first game is bad at that, too. Especially on the second play through. Really difficult to have the same map be different in that way. Still have fun playing it, years l…

> More rare, is finding folks that can honestly admit to having beaten it.

I did that as well, although I was a kid at the time. Not sure if I could now.

Re: Legend of Zelda game sells 10M copies in three days

#489

I'm often discouraged by comments on Hacker News that downplay the importance of great design in a design-heavy medium. This game isn't succeeding primarily because of great marketing, franchise, or blind loyalty to Nintendo (though all of those help!). It's succeeding primarily because it's the follow-up to a game that critics and players universally found enormously fun. Before Breath of the Wild previous Zelda ent…

Previous Zelda games were released in a world where gaming was not yet a mainstream activity.

Re: Legend of Zelda game sells 10M copies in three days

#490

Earlier quoted context omitted.

Yes, and seeing the Steam Deck makes me excited for whenever or if ever they finally make a Switch 2. Surely 6 years and multiple GPU generations is enough to let me play the Zelda games in 4k.

Don’t get your hopes up. Nintendo is probably not going to tolerate the low battery life the Steam Deck has, which means they’re probably looking at a device far less powerful than the Deck.

I feel like all they would have to do is make it have Switch-level performance on handheld, then go to 4k only when docked.
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