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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#321

Here are some fun things people are building in TotK that got a rise out of me: Orbital strike laser canon: https://www.reddit.com/r/tearsofthekingdom/comments/13iwr0g/... Attack helicopter: https://www.reddit.com/r/tearsofthekingdom/comments/13hjd4p/... Mech/Gundam: https://www.reddit.com/r/tearsofthekingdom/comments/13gk3a6/...

Heavy gameplay spoilers, fwiw. Normally that doesn't bother me as much but the gameplay in this one is basically one subversion after another.

Re: Legend of Zelda game sells 10M copies in three days

#322
post #245

Earlier quoted context omitted.

They did make an amazing game: Breath of the Wild. They’re continuing to reap the profits from it.

This. They made BotW to sell the Switch, and this sequel doesn't add any novel elements to it. This game deserves the success if BotW didn't exist, but as a sequel the hype is pure marketing. If game of the year awards were reserved for new, non-sequel games, maybe franchises would be discouraged from selling the same game multiple times.

[deleted]

Re: Legend of Zelda game sells 10M copies in three days

#323
post #139

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

The Switch actually came out as an advanced handheld. The appeal was that it was a handheld advanced enough to play on a TV. It's just that (especially handheld) technology have advanced in the last 8 years. On the Switch, Nintendo is simply extending it's console's life. I think a Switch 2 is likely from Nintendo, but they are also likely to release some other idea. Nintendo console releases are highly variable. The…

I'm expecting Virtual Boy 2.

Nintendo is not willing to lead the charge this time around (leave that to fools like Zuck) so they'll just wait to see which parts work and expand that.

Re: Legend of Zelda game sells 10M copies in three days

#324

Earlier quoted context omitted.

You are proving their point. Nintendo switched to the "don't care about tech" strategy because they had been pushing tech for 2 generations and only doing worse as a business. People preferred the Playstation 2 over the Gamecube because it had more and better games, and Nintendo spent the n64 and Gamecube console generations losing their third party support. That's also why the doubled down on their first party games…

They did care about tech, just not the tech everyone else cared about. They built pretty much the only successful docking computer, something I've been dying for phone manufacturers to try for a decade. That was revolutionary and a huge part of their success.

This is how I feel. Nintendo carries about tech, but in a different way. For them, its not about ultra graphics, but about changing the way you interact with a console and game. Like the Wii, sure, it wasn't bleeding edge hardware or even good hardware compute wise. But it challenged the way we normally thought about how a player could play a game. The switch another example of a console that is both portable, but easily dockable. The only thing I wish they did different was make it so it was a little more performant when docked.

Re: Legend of Zelda game sells 10M copies in three days

#325

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

There's pushing and pushing. Nintendo vs Sega in the early 90s showed this. The Genesis had way more CPU power and MHz but it wasn't balanced (less colors, worse sound compared to SNES chipsets). The N64 was a bit like that too, they waited quite a long time to release it to get special SGI capabilities.

I remember Genesis games being way more vibrant than SNES games. Were they just oversaturated?

Re: Legend of Zelda game sells 10M copies in three days

#326

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

> I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

This is an interesting perspective to me. I bounced off Ocarina of Time hard. It felt like I was being shuffled along a story that was already fully written.

Contrast that to my first experience with the series — the Legend of Zelda on NES — where you’re essentially dumped into the world without instruction and need to make your way.

For me, a huge draw of Breath of the Wild was the same as the NES version: being dumped into a world and being able to go wherever I wanted. I felt like that was a return to the old gameplay loop and mechanics. There was even item breakage — the Like Likes eating your upgraded shield.

I had essentially resigned myself to Zelda games from Ocarina on not being what I wanted, so it was refreshing to get BotW. I’m guessing similarly with TotK, but others in my household have made it such that I haven’t had a chance to try it yet.

The only thing I can think of that Nintendo could do to make me happier than with BotW is make a playable 3D game that is essentially the art that was in the original NES Legend of Zelda’s instruction manual.

Re: Legend of Zelda game sells 10M copies in three days

#327
post #245

Earlier quoted context omitted.

They did make an amazing game: Breath of the Wild. They’re continuing to reap the profits from it.

This. They made BotW to sell the Switch, and this sequel doesn't add any novel elements to it. This game deserves the success if BotW didn't exist, but as a sequel the hype is pure marketing. If game of the year awards were reserved for new, non-sequel games, maybe franchises would be discouraged from selling the same game multiple times.

> this sequel doesn't add any novel elements to it

It absolutely does. Have you played it?

Re: Legend of Zelda game sells 10M copies in three days

#328
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It’s true. But the actual hardware doesn’t offer anything particularly unique (which is a win for me: Nintendo is settling down with the gimmicks.) This game would be an objectively better experience if it ran on a PS4/5 or Xbox if you don’t care for the handheld mode. The game is an absolute masterpiece despite hardware, not because of it. I think Nintendo should be lauded for experimenting with hardware, but ultima…

Well the Switch has a big gimmick: it is a desktop & mobile console at the same time. It's in the name. This is why they had to compromise on GPU power and basically skip 2 generations compared to the PS5.

Re: Legend of Zelda game sells 10M copies in three days

#329

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

As a casual gamer, I really don’t get the obsession with FPS. I’ve never tracked it. And when frame rate drops, its only momentarily.

FPS is important for some titles. I tried dishonored 2 on the ps4 slim (not pro), and it was an awful experience so much that I bought it a second time on PC.

But yes, TOTK is one of those titles which work great at 30 FPS.

Re: Legend of Zelda game sells 10M copies in three days

#330
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

> Nintendo proved again that gameplay and art direction matter more than anything

Absolutely. I'm sure the PS5 has great graphics but some of the game creators don't pay attention to this enough, it's basically like throwing heavy computation at an average directed game and to me that's not appealing at all. "Look at how realistic the water looks" is not enough for me to play a game.

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