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Legend of Zelda game sells 10M copies in three days

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141–150 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#141

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

So is the game a solid 8.5/10 or is it unplayable?

Re: Legend of Zelda game sells 10M copies in three days

#142
I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time.

More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed.

I think it is fair to like the game. I go ever farther and think it is a fun game. But the lessons to learn from how fast and well this is selling is as much about the power of franchise as it is anything about this particular game/system.

Re: Legend of Zelda game sells 10M copies in three days

#143
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly.

AAA studios whine and cry about how expensive games are to make (completely glossing over the fact that they are 100x as profitable as they were in the 90s because videogames are no longer niche) but nobody asked them to! Linus Tech Tips water cooling a 4090 isn't the normal consumer! Most consumers want to have fun when they pay $70 for a game, not play the exact game they bought a decade ago with more detailed scenes, and more detail doesn't make a game better

Re: Legend of Zelda game sells 10M copies in three days

#144

Earlier quoted context omitted.

I think many people consider Majora to be better.

It's a very recent thing, from players liking to go against the grain for the sake of it. No one would have assumed that in the 64 era. In fact Majora was pretty unloved, which lead to the "for those who knows" phenomena about it.

I always thought MM was better

Re: Legend of Zelda game sells 10M copies in three days

#145
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

They did make an amazing game: Breath of the Wild. They’re continuing to reap the profits from it.

Re: Legend of Zelda game sells 10M copies in three days

#146
post #52

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

It's already running remarkably well under emulation, the few minor bugs that exist are easy to overlook when the upside is playing it at 60fps with triple or quadruple the resolution.

I'm very bothered by this aspect of switch gaming. If I want to play a game at a decent framerate and resolution I have to jump through hoops to run it on unofficial hardware.

Re: Legend of Zelda game sells 10M copies in three days

#147
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

There has basically never been a Zelda game that wasn’t amazing. Also this is a sequel to a game that people were buying before they even had a switch (because switches were hard to get for the first year or so.)

So yeah, everyone assumed it’d be an amazing game and it is.

Re: Legend of Zelda game sells 10M copies in three days

#148

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

> The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. The NES wasn't—it was an 8-bit machine in a time where 16-bit processors were available. I don't really know if the SNES pushed the envelope at all, but you're right that the N64 did.

The impressive part of the NES was its picture processing unit, which among other things finally delivered on an arcade-like experience at home and gained mass appeal in the process. For the time it was considered quite an advanced chip in its price range. The other extremely clever thing Nintendo did with the NES was to put the video bus on the cartridge, and this enabled them to expand the console's apparent capabilities by adding new features to game paks. This helped to keep the NES competitive in the market for many years.

Re: Legend of Zelda game sells 10M copies in three days

#149
post #85

Earlier quoted context omitted.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

You are proving their point. Nintendo switched to the "don't care about tech" strategy because they had been pushing tech for 2 generations and only doing worse as a business. People preferred the Playstation 2 over the Gamecube because it had more and better games, and Nintendo spent the n64 and Gamecube console generations losing their third party support. That's also why the doubled down on their first party games.

Re: Legend of Zelda game sells 10M copies in three days

#150

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

> The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. The NES wasn't—it was an 8-bit machine in a time where 16-bit processors were available. I don't really know if the SNES pushed the envelope at all, but you're right that the N64 did.

Well the Famicom came out several years before the NES, so it was a bit more competitive at that time.
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