There are over 118 million Switches out there. So they hit nearly 10% of their total addressable market in three days.
Legend of Zelda game sells 10M copies in three days
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Re: Legend of Zelda game sells 10M copies in three days
#22The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Re: Legend of Zelda game sells 10M copies in three days
#23The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Re: Legend of Zelda game sells 10M copies in three days
#24Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.
Re: Legend of Zelda game sells 10M copies in three days
#25Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.
You're right that this inversion is rare though. I think Phantom Hourglass is a great sequel to Wind Waker, but I can't reasonably claim it's better. (And Spirit Tracks was not better than Phantom Hourglass.)
Re: Legend of Zelda game sells 10M copies in three days
#26It has to be a good game because "software sells hardware". Without good 1st party games from Nintendo, the consoles would not sell.
But how is that insightful? Of course people buy game consoles for the games.
Re: Legend of Zelda game sells 10M copies in three days
#27[flagged]
And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.
Re: Legend of Zelda game sells 10M copies in three days
#28The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Turns out, fps is not as important for making good games as people thought.
60 fps is great for anything else.
Re: Legend of Zelda game sells 10M copies in three days
#29Re: Legend of Zelda game sells 10M copies in three days
#30The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly.
All that said I wish Nintendo would dive back into some of the more underutilized IP, such as making a new first-person Metroid game, or a new Star Fox or F-Zero game. All 3 would have a lot of replay value if a proper multiplayer element was added. Yet Nintendo can straight up ignore multiplayer for the most part and still sell well, so what do I know?