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Legend of Zelda game sells 10M copies in three days

finance.yahoo.com

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Re: Legend of Zelda game sells 10M copies in three days

#22

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Eh, Stanley Kubrick and Martin Scorsese constantly shipped 24fps and people were still very happy with their work. FPS does not good entertainment make.

Re: Legend of Zelda game sells 10M copies in three days

#23

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

I honestly don't even notice that it's sub 30fps and I'm a longtime Melee player and therefore 60fps nut. If anything, it makes this game more impressive lmao.

Re: Legend of Zelda game sells 10M copies in three days

#24

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

I think many people consider Majora to be better.

Re: Legend of Zelda game sells 10M copies in three days

#25

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

I think a fair number of people, including myself, consider MM > OoT. They are very different games, but MM excels in areas that OoT doesn't.

You're right that this inversion is rare though. I think Phantom Hourglass is a great sequel to Wind Waker, but I can't reasonably claim it's better. (And Spirit Tracks was not better than Phantom Hourglass.)

Re: Legend of Zelda game sells 10M copies in three days

#26

It has to be a good game because "software sells hardware". Without good 1st party games from Nintendo, the consoles would not sell.

I would agree with you if didn't only include Nintendo. Without good games, the consoles would not sell.

But how is that insightful? Of course people buy game consoles for the games.

Re: Legend of Zelda game sells 10M copies in three days

#27

[flagged]

Does it? I've been playing quite a bit and the framerate feels steady and I also have not been bothered by the fps even when the game is in fast motion.

And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.

Re: Legend of Zelda game sells 10M copies in three days

#28

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Turns out, fps is not as important for making good games as people thought.

Probably important for competitive games only.

60 fps is great for anything else.

Re: Legend of Zelda game sells 10M copies in three days

#30

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist.

It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly.

All that said I wish Nintendo would dive back into some of the more underutilized IP, such as making a new first-person Metroid game, or a new Star Fox or F-Zero game. All 3 would have a lot of replay value if a proper multiplayer element was added. Yet Nintendo can straight up ignore multiplayer for the most part and still sell well, so what do I know?

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