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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#281

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

It has nothing to do with psychology. FPS is a meme, Nintendo makes good games and always had and they’ve basically never cared about having the best hardware.

That's not quite the right lesson. NES, SNES, N64, and Gamecube were all highly competitive, from a technical perspective. By having the best hardware, Nintendo learned that making good games on good-enough hardware is really what they're interested in.

Re: Legend of Zelda game sells 10M copies in three days

#282
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

What initially "wow"s me about a game is how beautiful it is. What keeps me coming back to it time and time again, is how well put together it is as a whole.

Re: Legend of Zelda game sells 10M copies in three days

#283

Earlier quoted context omitted.

The switch is super easy to emulate compared to past Nintendo consoles.

The only one that's difficult to emulate is the N64. Last I checked there wasn't an agreed upon project like there is for the GC/Wii and other Nintendo consoles.

I'm about to make your day: https://www.libretro.com/index.php/parallel-n64-low-level-rd...

That is a software emulation of the RDP from the n64 that runs in a shader on your GPU. No more visual bugs, no more artifacts, no more perfect dark missing a visual effect that kills an entire mission, and accurate upscaling, and it actually runs very well even on cheap GPUs.

Re: Legend of Zelda game sells 10M copies in three days

#284

I am sad that a great game like this is held back by being a Switch exclusive. Of course I know the whys, and that you can emulate it, but still. I just don't like Nintendo, nor do I like the Nintendo Switch.

It seems silly to me to adhere to cliques like that. Software makes the hardware. I like the Switch because it has loads of games I want to play.

Re: Legend of Zelda game sells 10M copies in three days

#286
post #83

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

FPS is a fair criticism of these games. They are fundamentally enjoyable games, so you look past the flaws. But low FPS in sections is still a flaw.

If you let your kids play a version that had a smooth 60+fps throughout, then play a version with 15fps stutters, then asked which one they enjoyed more, they'd prefer the higher FPS one. Stutters are immersion breaking, but it's not going to make you put down the game until it drops to the single digits.

I'm not stranger to loving flawed games, so I get it. I played this shit out of Pirana Bytes games, and managed to finish an early build of Cyberpunk. I've loved many flawed games; but I just wish they didn't have those flaws.

Re: Legend of Zelda game sells 10M copies in three days

#287

Earlier quoted context omitted.

The only one that's difficult to emulate is the N64. Last I checked there wasn't an agreed upon project like there is for the GC/Wii and other Nintendo consoles.

What? I've been playing emulated N64 games with sixtyforce on my Mac without issues for years , easily since I was a kid in high school. Your assertion of a social requirement for an "agreed upon" project is false: every emulator is valid, though some have their pros and cons. If it plays the game you want to play just fine, what makes it "difficult"?

>What? I've been playing emulated N64 games with sixtyforce on my Mac without issues for years, easily since I was a kid in high school.

And all those emulators use the same graphics plugin system, which only had TERRIBLE plugins until a couple years ago when angrylion and PareLLEI showed up. The RDP was always poorly emulated.

Compare to Dolphin, which is an open source emulation masterpiece, and has things like ubershaders to give you both performance and emulation accuracy.

For over a decade, you couldn't play through perfect dark with just a single graphics plugin unless you were cheating your way through a mission.

Even Nintendo's official n64 emulators for VC are mediocre

Re: Legend of Zelda game sells 10M copies in three days

#288
Deservedly so. The game has tons of content, it's fun, and very polished; it has no right to run as well as it does on hardware as constrained as the Switch. It still dips of course and pop-in is noticeable, but it's very minimal.

Props to Nintendo for making an excellent game.

Re: Legend of Zelda game sells 10M copies in three days

#289
Here are some fun things people are building in TotK that got a rise out of me:

Orbital strike laser canon: https://www.reddit.com/r/tearsofthekingdom/comments/13iwr0g/...

Attack helicopter: https://www.reddit.com/r/tearsofthekingdom/comments/13hjd4p/...

Mech/Gundam: https://www.reddit.com/r/tearsofthekingdom/comments/13gk3a6/...

Re: Legend of Zelda game sells 10M copies in three days

#290

Earlier quoted context omitted.

Is it possible to stimulate? Do you need a beefy setup

It's incredibly easy to emulate, and at much higher resolutions than the switch. There are also patches to unlock the FPS (and to fix the occasional 20 FPS throttling that the game forces) though I haven't tried them yet. I've had a few minor graphical issues, and had occasional crashes until I updated the firmware and game version, but it's working amazingly well overall. Your GPU won't matter too much, so long as y…

I keep hearing that GPU doesn't matter, but I don't understand why. It uses Vulkan and OpenGL behind the scenes–wouldn't those rely heavily on the GPU?
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