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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#271
post #239

Earlier quoted context omitted.

> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaint Or perhaps the game is really that good? Good looking games aren't necessarily good games. This is just a good one.

The game is that good. But holistically speaking the GP is right. Nintendo's success as a company is due in major part to it's up and marketing.

I’m kind of amazed that Nintendo continues to put as much effort into their first party games as they do. They could probably get away with phoning it in and releasing a crappy mainline Zelda/Mario game annually, because as you say their marketing is so strong. Instead they take 6 years to make an excellent sequel.

Every Pokémon game seems to be worse than the last, and every single one breaks sales records. I’m very grateful they haven’t gone the same route with their other IPs, but the financial temptation must be immense.

Re: Legend of Zelda game sells 10M copies in three days

#272
post #171

Earlier quoted context omitted.

For your enjoyment, may I present: "Zelda: The Wand of Gamelon" https://en.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games But for more official games, I find Phantom Hourglass to be the weakest entry in the series. It's... fine? Painfully easy and loaded with padding.

Also the original black sheep of the franchise, Adventures of Link. Although personally I think it was a good idea that suffered from bad implementation, I've found very few people willing to admit they actually liked it. Notwithstanding it being decades old at this point.

> I've found very few people willing to admit they actually liked it

I did! The combat was fun, the music was great, and down-thrust is one of my favorite platforming abilities, ever.

Re: Legend of Zelda game sells 10M copies in three days

#273
post #210

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Tegra line started then but the Tegra x1 was a 2015 chip

It was launched in 2017 with a SoC from 2015, and the SoC contained a CPU that launched in 2012. Contrast this with the PS5, which launched in 2020 with an AMD Zen 2 CPU which launched in 2019.

And the original DS launched with a pitiful 67 mhz ARM9 CPU and 2mb of RAM. It sold 150 million consoles. Because the games were good.

If you care about tech specs, consoles are a losing battle. Even if they are a good price-performance when they release, the length of console cycles will inevitably cause them to be underpowered and outdated by the second half of their existence, and yet many great and generation defining games come out closer to the end of a console's life cycle.

Re: Legend of Zelda game sells 10M copies in three days

#274

Earlier quoted context omitted.

The switch is super easy to emulate compared to past Nintendo consoles.

The only one that's difficult to emulate is the N64. Last I checked there wasn't an agreed upon project like there is for the GC/Wii and other Nintendo consoles.

What? I've been playing emulated N64 games with sixtyforce on my Mac without issues for years, easily since I was a kid in high school.

Your assertion of a social requirement for an "agreed upon" project is false: every emulator is valid, though some have their pros and cons. If it plays the game you want to play just fine, what makes it "difficult"?

Re: Legend of Zelda game sells 10M copies in three days

#275
post #201

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You can emulate it on a Steam Deck

Not at a better speed than the Switch itself. The new ASUS ROG Ally handheld seems to be the minimum you’d need to get a speed up through emulation.

Let's check back in a few months, the Yuzu devs have been making incredible progress improving performance in general, and it is not unfathomable to think that in a few months Steam Deck will be at or above locked 30fps while playing in Switch docked mode. (I already get a solid 40fps in Shrines, but those are comparatively undemanding, including on Switch)

Re: Legend of Zelda game sells 10M copies in three days

#276

Earlier quoted context omitted.

Turns out, fps is not as important for making good games as people thought.

Movies have been THE gold standard for quality since the beginning of time... and usually are displayed in 24 fps. If Inception runs at 24 fps, Zelda does not need to run at 60 fps.

Movies often become big motion blurry smears when panning. In video games you pan a lot and still want the visual information available.

Re: Legend of Zelda game sells 10M copies in three days

#277
post #25

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

I think a fair number of people, including myself, consider MM > OoT. They are very different games, but MM excels in areas that OoT doesn't. You're right that this inversion is rare though. I think Phantom Hourglass is a great sequel to Wind Waker, but I can't reasonably claim it's better . (And Spirit Tracks was not better than Phantom Hourglass.)

> I think a fair number of people, including myself, consider MM > OoT.

I like Majora's Mask more, but Ocarina of Time is the better game.

Re: Legend of Zelda game sells 10M copies in three days

#278
post #100

Earlier quoted context omitted.

Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.

People hate Phantom hourglass because of the Ocean temple, despite the entire POINT of the ocean temple being improving your ability to skip most of it the next run. By the midpoint of the game, you can get to the midpoint of the ocean temple in a minute, without using any tricks. It's a speedrun integrated into a mainstream game that doesn't require stupid precision to be good at. Meanwhile it had incredible music,…

PH really is underrated. It's one of the only Zeldas I've gone back to for repeat playthroughs, and it's fun every time. You're absolutely right that the Ocean Temple is an integrated speedrun experience -- and even then, they really make it fun to go back through old floors to make use of new routes and obtain locked-off treasure chests.

Also, Linebeck is one of my top-three sidekicks out of any Zelda game. He really grows on you over the course of the story.

Re: Legend of Zelda game sells 10M copies in three days

#279
post #250

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Strange, I personally find it very enjoyable on the switch. Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

I get 60fps on yuzu but it stutters sometimes when I think it's loading new assets.

Vulkan shader compilation or the yuzu garbage collector, most likely. Unless you have a slow drive, then it could very well be asset streaming speed.

Re: Legend of Zelda game sells 10M copies in three days

#280

Earlier quoted context omitted.

The Minish cap had a gacha machine, it was cute. The important part is you can't use real money on it, which means it HAS to be designed as an actual in game reward. Nintendo's actual microtransaction garbage is the amiibos, which are shameless and often explicitly pay to win.

Minish Cap was 2004 before we had a better understanding of what is and is not a good thing to expose people to. Pokemon Masters is literally a gacha game. The Nintendo theme park will probably have gachapon machines in it now kids are softening to the mechanism of it.

But this game doesn't

Which is what you were asserting. Gambling with fake money is a lot more fun to non-addicts than real gambling, especially because the system is usually rigged in your favor so you enjoy it instead of optimizing for tickling a broken reward system in your brain so you give a billion dollar corporation every dollar you have.

As others have stated, those machines are designed to give you the stuff, not to take your resources. That's not gacha.

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