Live data from Hacker News

Legend of Zelda game sells 10M copies in three days

finance.yahoo.com

191–200 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#191

Earlier quoted context omitted.

Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…

The Minish cap had a gacha machine, it was cute. The important part is you can't use real money on it, which means it HAS to be designed as an actual in game reward. Nintendo's actual microtransaction garbage is the amiibos, which are shameless and often explicitly pay to win.

Minish Cap was 2004 before we had a better understanding of what is and is not a good thing to expose people to.

Pokemon Masters is literally a gacha game. The Nintendo theme park will probably have gachapon machines in it now kids are softening to the mechanism of it.

Re: Legend of Zelda game sells 10M copies in three days

#192

Earlier quoted context omitted.

> So you're just going to ignore the gacha mechanics? No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game…

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…

Nice way of completely invalidating all your arguments in this thread. I hope this will be a lesson for you next time you go on a toxic and obnoxious rampage.

Anyway, time to go back to the most beautiful game I've ever played. A game that looks fantastic.

Re: Legend of Zelda game sells 10M copies in three days

#193
post #83

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

I'm finding that as I play this game, the frame drops from 30 to ~15 really do suck. It's not just the abilities that do it - it'll happen in the overworld and when walking around villages. In most parts of the game just spinning the camera is enough to tank it and it just feels bad. Though maybe performance varies between earlier and newer switch models.

Dropping from an average of 60 to 30 doesn't feel anywhere near as bad as that, which is one of the key benefits of a higher framerate. If you check out TOTK with a 60fps mod on an emulator, it really is a much, much nicer experience (emulator caveats notwithstanding).

Nintendo often does focus on framerate in several of their other major games. And they have done so as a selling feature for rereleases of past games (including Zelda titles) that were previously locked at 30. In this case I think they just really can't accomplish their design goals with TOTK on the Switch hardware without sacrificing the frame rate. But I bet it would be a major feature of any "next gen" patch for the game if they were to release, say, a Switch 2 any time soon.

Re: Legend of Zelda game sells 10M copies in three days

#194

Earlier quoted context omitted.

Yeah, there have been so many times during gameplay I've said "man, this crazy scenario I somehow concocted by tossing a lazer cannon glued to a fan into the middle of a group of bad guys sure is fun—but if it were just running at 10fps more I could really enjoy it." The game looks and plays great. Most people won't notice framerate. You don't have to either.

https://news.ycombinator.com/item?id=35987936 The point addressed was the visuals, not how fun something is or is not.

Dude, someone said it looks fantastic, a purely subjective observation. And then you disagreed. It seems disingenuous for you to start disputing someone's logic.

Re: Legend of Zelda game sells 10M copies in three days

#196
post #30

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

I don't think Nintendo knows how to make StarFox. They haven't been able to actually make a successful improvement to the formula since it was first released. StarFox 2 actually could have been that successful iteration, but they canned it for StarFox64, which is a remake of Starfox. Starfox Adventure pissed off everyone because it shouldn't have been a starfox game, Starfox assault did not do well for a multitude of reasons, Starfox command was fun, but shat all over any semblance of a story the universe had and didn't scratch the itch people were desperate for, Starfox zero was a half assed expansion to a tech demo that had a terrible gimmick the producer was married to but nobody wanted and made no sense (I can't focus on both screens at once), and they've basically called the time of death at this point.

Rail shooters aren't exactly knock out hits anymore.

Re: Legend of Zelda game sells 10M copies in three days

#197

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

You speak like your opinion is facts and that they are idiots for not fixing the game according to your preference.

Re: Legend of Zelda game sells 10M copies in three days

#198
post #55
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Actually I would say this is yet more proof of how awesome breath of the wild was, and the incredible strength of a good franchise. 10 million people instabought it just in the hope it will live up to its predecessor.

That's what I did. I'm apparently in the minority. though, because I HATE it. But since I bought it digitally, I can't return it so I'm counting towards those 10M sales. I guess I'll just go back to my Game & Watch Zelda and keep playing Adventures of Link.

I also bought the Dragon Quest Builders game and hated that. It turns out I like classic RPG and action puzzler games but I don't like crafting and sandbox games. Now I know.

Re: Legend of Zelda game sells 10M copies in three days

#199
post #133

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

Neither the Wii, Wii U or Switch have anything powerful from a hardware perspective - the last time Nintendo released a product equally powered to the competition was the Game Cube but that was over 22 years ago now. This is the 'withered technologies' playbook in action - use underpowered/mature technology in new and fun ways rather than relying on cutting-edge graphics technologies. As an example when the switch wa…

Tegra line started then but the Tegra x1 was a 2015 chip

Re: Legend of Zelda game sells 10M copies in three days

#200
post #192

Earlier quoted context omitted.

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…

Nice way of completely invalidating all your arguments in this thread. I hope this will be a lesson for you next time you go on a toxic and obnoxious rampage. Anyway, time to go back to the most beautiful game I've ever played. A game that looks fantastic .

What toxic and obnoxious rampage?

Educate me about this lesson, o enlightened one.

Post reply on HN