Live data from Hacker News

Legend of Zelda game sells 10M copies in three days

finance.yahoo.com

81–90 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#81

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

What do you mean by generation?

BotW was released originally for Wii U, wasn't it? Which belongs to the previous generation.

EDIT: I looked it up. It was first aimed to be a Wii U exclusive, but in the end was released simultaneously on the Switch.

Re: Legend of Zelda game sells 10M copies in three days

#82

Earlier quoted context omitted.

Turns out, fps is not as important for making good games as people thought.

Probably important for competitive games only. 60 fps is great for anything else.

Zelda runs at 30 fps (when it doesn't drop to 20)

Re: Legend of Zelda game sells 10M copies in three days

#83

Earlier quoted context omitted.

+ optimization It looks fantastic for the compute budget

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot.

While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually are. Most people don't care.

My kids don't care. My kids were lined up with allowances and/or birthday money in hand on day one. They're loving it.

I am too. It's not a skinner box designed to extract the rest of their money from them. It's a complete, quality product. No subscription pass. No seasons. No loot boxes for money. No gambling mechanics designed to secretly back to real world money. They made a good choice.

I'm sympathetic. I care at least some; not obsessed but I do understand what you're getting at. And even that position + total obsessing is clearly in the minority.

Nintendo knows what they're targeting, they hit it, and while you're complaining about the fps not being very good they're rolling in dough. I mean, if I had to choose between satisfying the fps obsessives and making more money than I even know what to do with, I know which I'd choose.

Re: Legend of Zelda game sells 10M copies in three days

#84

Earlier quoted context omitted.

+ optimization It looks fantastic for the compute budget

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

Yeah, there have been so many times during gameplay I've said "man, this crazy scenario I somehow concocted by tossing a lazer cannon glued to a fan into the middle of a group of bad guys sure is fun—but if it were just running at 10fps more I could really enjoy it."

The game looks and plays great. Most people won't notice framerate. You don't have to either.

Re: Legend of Zelda game sells 10M copies in three days

#85
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

nintendo's playbook: bet on withered technologies.

which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc.

not fancy graphics, or other modern fancy things - that don't really add anything to the game.

wish the software industry would learn to bet on old technologies and develop novel experiences on those.

not the current - move to the latest framework, hardware etc. while presenting shit.

Re: Legend of Zelda game sells 10M copies in three days

#86
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

Re: Legend of Zelda game sells 10M copies in three days

#87
post #73
post #9

For those out of the loop: think Garrys Mod (GMod) meets the Zelda series and yes, it was made by Nintendo themselves. The entire game is a fantastic example of well-designed map, gameplay, storyline / plot advancement, AND sandboxing all in one. Incredible to think that its also running on seven year old hardware. The emulation videos of the game running at 4K 60FPS on YouTube are astounding to watch.

Even seven years ago the hardware was already quite underpowered, and only really made sense because it's a hybrid console. Yes, the game looks good. They also seem to have fixed some issues compared to BotW, eg the pop-in of objects isn't as jarring.

> pop-in of objects isn't as jarring.

I don't play modern games and am hardly a connoisseur but I seem to recall this being a mostly-solved problem via "level of detail" and hardware fog effects... has pop-in been an issue in the last decade? Saturn/PS1 games having it was par for the course but modern hardware is so powerful that it seems unnecessary.

Re: Legend of Zelda game sells 10M copies in three days

#88

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Nintendo didn't really need to do any marketing beyond "Hey we are releasing a new Zelda game, it will run on the Switch you bought years ago mostly in order to play the previous Zelda game".

I've been playing games for 30+ years, at no point have I cared deeply about the difference between 30fps and 60fps. I do not like 5fps-stuttering, which happens sometimes in poorly optimised AAA games no matter how good (within reason) the GPU.

The new Zelda runs well and looks good. I like it, though it's very much "BOTW Continued" which maybe we didn't need, I might have preferred a completely fresh world & characters instead of the same Hyrule a few years later.

Re: Legend of Zelda game sells 10M copies in three days

#89
post #73

Earlier quoted context omitted.

Even seven years ago the hardware was already quite underpowered, and only really made sense because it's a hybrid console. Yes, the game looks good. They also seem to have fixed some issues compared to BotW, eg the pop-in of objects isn't as jarring.

> pop-in of objects isn't as jarring. I don't play modern games and am hardly a connoisseur but I seem to recall this being a mostly-solved problem via "level of detail" and hardware fog effects... has pop-in been an issue in the last decade? Saturn/PS1 games having it was par for the course but modern hardware is so powerful that it seems unnecessary.

BotW had (and still has) quite bad pop-in.

They use level-of-detail tricks for the actual landscape, but the objects (like flowers etc) still pop in abruptly.

Re: Legend of Zelda game sells 10M copies in three days

#90
post #83

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable.

Address the point at hand, don't go off on some tirade about how much someone else loves it, that doesn't negate the fact that it runs very poorly on existing, released official hardware.

Who says I'm complaining? You are projecting so much of your emotions onto what I had to say and completely ignoring what I'm responding to.

It's a fact. A fact is not a complaint, it's an observation and measurable spec. Are scientists just obsessing?

> No gambling mechanics

So you're just going to ignore the gacha mechanics? https://kotaku.com/zelda-tears-of-the-kingdom-switch-gacha-g...

Post reply on HN