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Legend of Zelda game sells 10M copies in three days

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231–240 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#231

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

As a casual gamer, I really don’t get the obsession with FPS. I’ve never tracked it. And when frame rate drops, its only momentarily.

Re: Legend of Zelda game sells 10M copies in three days

#232

Earlier quoted context omitted.

> So you're just going to ignore the gacha mechanics? No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game…

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…

The way the capsule machines actually work in-game is that the probabilities of getting each potential item are roughly equal, and you get around 10 "pulls" for an extremely common currency, where each capsule is from a predetermined pool per machine of around 4 items.

Which makes pulling nonrandom given the law of averages. It's effectively a joke.

Re: Legend of Zelda game sells 10M copies in three days

#233

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

Majora’s Mask is such an incredibly ambitious title. The game loop is just super cool. The aesthetic is this super interesting depressed melancholic cheerfulness of people coping with their impending death. OoT’s ambition is of course noteworthy in its own right, but damn Majora’s is just so cool.

Re: Legend of Zelda game sells 10M copies in three days

#234
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

Discovery unlocked: brand trust

Nintendo first party games are reliably good. Bad Nintendo franchise games are the exception. After 30 years, and six after a huge hit, trust/prepurchase isn't absurd.

Re: Legend of Zelda game sells 10M copies in three days

#235

Earlier quoted context omitted.

Weird take because of how much they have experimented with entire consoles in the past. I don't know how the Wii could be called betting on withered technologies.

The wii is basically a slightly more powerful GameCube with novel controls. It competed with (and outsold) the ps3 and xbox360 which offered HD visuals and integrated online play.

If you're a gamer though you know there were problems with the console. The appeal was to a very casual audience and that's why it sold well.

Re: Legend of Zelda game sells 10M copies in three days

#236

There are over 118 million Switches out there. So they hit nearly 10% of their total addressable market in three days.

And it was pirated 12 days before release.

Very few Switches can play pirated games though. Most people don't bother with emulation.

Re: Legend of Zelda game sells 10M copies in three days

#237

Earlier quoted context omitted.

Sure there’s a few bad eggs, even in the Zelda series there’s a couple, but the trend is not in that direction.

Which Zelda games are bad in your opinion?

Link: The Faces of Evil and Zelda: The Wand of Gamelon

Re: Legend of Zelda game sells 10M copies in three days

#238
post #100

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.

People hate Phantom hourglass because of the Ocean temple, despite the entire POINT of the ocean temple being improving your ability to skip most of it the next run. By the midpoint of the game, you can get to the midpoint of the ocean temple in a minute, without using any tricks. It's a speedrun integrated into a mainstream game that doesn't require stupid precision to be good at.

Meanwhile it had incredible music, looked really good, the combat was a great fusion of 2D simplicity with the openness and flexibility of Windwaker, the boss fights were fun and felt "Big", boat customization was great, the world was huge, writing directly on your map is a wonderful feature, the characters were lovely, I just don't understand the hate it gets.

I feel like a lot of people wanted it to be a 3D zelda game and that's why they were upset. 2D zeldas and 3D zeldas are basically two different franchises.

Re: Legend of Zelda game sells 10M copies in three days

#239

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

> Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaint Or perhaps the game is really that good? Good looking games aren't necessarily good games. This is just a good one.

The game is that good. But holistically speaking the GP is right. Nintendo's success as a company is due in major part to it's up and marketing.

Re: Legend of Zelda game sells 10M copies in three days

#240

Earlier quoted context omitted.

> So you're just going to ignore the gacha mechanics? No money involved. It's as much gambling as going to random.org and guess a random invocation. It's as much gambling as random encuonters on JRPGs, or quest/mission rewards, or really anything else in gaming with random chance. Is catching a pokemon in any pokemon game a gacha mechanic? You use a pokeball and might or might not get the pokemon. What about any game…

TotK's in-game mechanic literally operates like a gachapon machine. You insert something (a facsimile of a coin), out comes a capsule with something random in it. Softening kids to the mechanics of gacha isn't good. Furthermore, you completely dismissed the rest of my comment and what I was responding to. Pokemon Masters is definitely a gacha game, so maybe there's a progression there in terms of where this is headin…

> You insert something (a facsimile of a coin), out comes a capsule with something random in it.

You don't add a facsimile of a coin—you add batteries and/or blades.

The article you posted clearly came out before the game, because it was incorrect about most of the stuff it stated.

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