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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#152
post #123

Earlier quoted context omitted.

I do think this 8-year-old GPU really pretty out-of-date. Even if Nintendo did a lot of optimize for TOTK, it really has a low reslution and low fps(sometimes 540p and 20fps). Of couse the gameplay and art direction is the best part of a game(compared to Sony games, they has a great performance, but it's totally not fun). However, I saw some screen records in simulator, I think that is the best which game maker want…

Is it possible to stimulate? Do you need a beefy setup

The switch is super easy to emulate compared to past Nintendo consoles.

Re: Legend of Zelda game sells 10M copies in three days

#153
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

There's a Game Maker's Toolkit video [1] that does a good job explaining how Nintendo focuses on play first.

"That's how we make games at Nintendo, though: we get the fundamentals solid first, then do as much with that core concept as our time and ambition will allow" - Shigeru Miyamoto

1. https://www.youtube.com/watch?v=2u6HTG8LuXQ

Re: Legend of Zelda game sells 10M copies in three days

#154

Earlier quoted context omitted.

I think many people consider Majora to be better.

It's a very recent thing, from players liking to go against the grain for the sake of it. No one would have assumed that in the 64 era. In fact Majora was pretty unloved, which lead to the "for those who knows" phenomena about it.

This seems pretty revisionist. I loved Majora to bits as a child, and I don't recall this being a contrarian opinion whatsoever on the Zelda Universe forums at the time.

Maybe there's a difference between critical and popular reception at play here?

Re: Legend of Zelda game sells 10M copies in three days

#155
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

That sounds like a criticism that would apply if this were just some generic game that had the Zelda IP slapped onto it. But that doesn’t seem at all the case here, right?

Re: Legend of Zelda game sells 10M copies in three days

#156

Earlier quoted context omitted.

> gameplay and art direction matter more than anything. I would argue gameplay. Look at how insanely successful Minecraft is. It needs to be accessible to anyone who plays the game, nobody cares that you can emulate a fighter jet perfectly, you'll get your niche crowd, but if you want everyone, it needs to be adoptable by everyone. Quick Edit: Remember Flappy Bird? It was simple graphics, a rip off of old old browser…

Minecraft’s art direction is very cool and was, at the time, pretty unique. Arguably it was one of the most striking things about the game at the time, and definitely what got me interested back when it came out.

It was also objectively "stolen" from another block based game that was super niche. Minecraft did well because "go out into the wilds and modify it to your will while you build a home at your own pace" is crack to the human brain. Plenty of other games tried the art style and it doesn't really add anything on it's own.

Re: Legend of Zelda game sells 10M copies in three days

#157

Earlier quoted context omitted.

The remade world is better and more alive than the first game, the new runes allow for more meaningful interaction with it, and the weapons breakage feels a lot more natural with the addition of object fusion. The dungeons are also substantially more dungeony this time, but still not up to par with previous entries in the series yeah. It also made big improvements on what my biggest complaint with the first game was,…

FWIW I liked TUNIC more than TOTK/BOTW, in fact playing TOTK made me want to replay it again...

Well, Tunic is based around old school Zelda, and given your self-reported bias, that makes sense!

Re: Legend of Zelda game sells 10M copies in three days

#158
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

There has basically never been a Zelda game that wasn’t amazing. Also this is a sequel to a game that people were buying before they even had a switch (because switches were hard to get for the first year or so.) So yeah, everyone assumed it’d be an amazing game and it is.

For your enjoyment, may I present: "Zelda: The Wand of Gamelon"

https://en.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games

But for more official games, I find Phantom Hourglass to be the weakest entry in the series. It's... fine? Painfully easy and loaded with padding.

Re: Legend of Zelda game sells 10M copies in three days

#159

Earlier quoted context omitted.

It has nothing to do with psychology. FPS is a meme, Nintendo makes good games and always had and they’ve basically never cared about having the best hardware.

> Nintendo makes good games and always had Have you played Paper Mario: Sticker Star?

Consistently making good games != making a good game every single time

Re: Legend of Zelda game sells 10M copies in three days

#160
post #142

I love how every top level comment is all about how this is because Nintendo made an amazing game. Yet... with how fast this is selling, there is literally no way that folks know it is an amazing game ahead of time. More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed. I think it is fair to like…

That sounds like a criticism that would apply if this were just some generic game that had the Zelda IP slapped onto it. But that doesn’t seem at all the case here, right?

I don't really mean this as a criticism. Yes, I think it is a good game. No, I don't think there are any real lessons others can capitalize on from it.
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