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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#401

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Marketing has nothing to do with the success of Zelda game, or any Nintendo games

It's a generational IP, your parents played it and are likely to recomand/buy the game to their child

That's as simple at that

Zelda's "marketing" was full of Nintendo FUD (performance, old console, sequel), yet it sold very well

Marketing from Nintendo? where? they don't brag everyday about it being on Gamepass with bazillions of trailers and articles from the press

It's similar to Disney movies at this point, the name itself doesn't need marketing

Re: Legend of Zelda game sells 10M copies in three days

#402

Earlier quoted context omitted.

Yeah, there have been so many times during gameplay I've said "man, this crazy scenario I somehow concocted by tossing a lazer cannon glued to a fan into the middle of a group of bad guys sure is fun—but if it were just running at 10fps more I could really enjoy it." The game looks and plays great. Most people won't notice framerate. You don't have to either.

https://news.ycombinator.com/item?id=35987936 The point addressed was the visuals, not how fun something is or is not.

Every aspect of a video game is in the service of fun.

Re: Legend of Zelda game sells 10M copies in three days

#403

Earlier quoted context omitted.

Often times better graphics make a game worse because they're at the expense of everything else, while also making the community smaller because most people can't run it. Yes, I'm still slightly salty about the train wreck that KSP 2 turned out to be.

Hi-Fi Rush is a perfect example of how a game should be It had all the details you want in a game to make it look awesome but the style and art was paid close detail

(https://store.steampowered.com/app/1817230/HiFi_RUSH/)

Re: Legend of Zelda game sells 10M copies in three days

#404
post #218

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Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

The budget and scale of totk is triple A. Also the amount of art in totk is triple A levels. Totk is your classic AAA game it just was programmed for older hardware. >more detail doesn't make a game better Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time.

I picked up that game and put it down an hour later because the detail of the character movement and how tedious it is to climb a ladder or do anything killed the fun.

Re: Legend of Zelda game sells 10M copies in three days

#405

Earlier quoted context omitted.

There's pushing and pushing. Nintendo vs Sega in the early 90s showed this. The Genesis had way more CPU power and MHz but it wasn't balanced (less colors, worse sound compared to SNES chipsets). The N64 was a bit like that too, they waited quite a long time to release it to get special SGI capabilities.

I remember Genesis games being way more vibrant than SNES games. Were they just oversaturated?

Too me they were always darker and limited in shades. You could see that on SF2 ports.

Re: Legend of Zelda game sells 10M copies in three days

#406
post #85

Earlier quoted context omitted.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

Weird take because of how much they have experimented with entire consoles in the past. I don't know how the Wii could be called betting on withered technologies.

People at Nintendo have used that turn of phrase to describe their approach.

https://medium.com/@adamagb/nintendo-s-little-known-product-...

Re: Legend of Zelda game sells 10M copies in three days

#408
post #396

Earlier quoted context omitted.

> While I've bought it and am enjoying it, its hardly some huge shift in any way (technical, gameplay or story) You have got to be kidding. The ability to build machines by connecting basically anything to anything is a very impressive mechanic both from a gameplay perspective and from a technical perspective. The fact that they built this to run this nicely on an 8 year old tablet is frankly incredible. The fact you…

> You have got to be kidding. Why? play the two games side by side - there is a truly enormous amount of gameplay and visual overlap. > The ability to build machines by connecting basically anything to anything is a very impressive mechanic both from a gameplay perspective and from a technical perspective. The fact that they built this to run this nicely on an 8 year old tablet is frankly incredible. Many reviews (an…

> I found this to be the least impressive of all Link's new abilities personally, and fail to see it in terms of being some unreal technical breakthrough? It's literally just a jump through the surface directly above the player's head.

Implementing Jumping through one-way platforms is easy.

Implementing Jumping through anything, no matter how deep, and detecting the first safe place for him to stand, as well as having the ability to back out at any time to return to your original position, especially in a huge open world game like this? I'd say it's pretty technically impressive. Especially how fast it loads when showing the little upwards swimming animation.

You can use this ability in the underground in some places to pop up anywhere on the overworld. From the bottom of the world to the highest mountain. It's way more impressive than just jumping through things.

> Many reviews (and myself!) find this addition to be cool but shallow? Also, while cool, its not technically mega avant garde here- "Banjo Kazooie nuts and bolts" attempted similar thing back in 2008.

I never said it was some unique thing no one has ever done before. But it's definitely not shallow, you only have to look for videos showing the crazy things people are building to see how it's mechanically super deep. I never played Banjo Kazooie but Im guessing it didn't have nearly the level of physics simulation, or the number of parts that are usable, or anywhere near the size of world that Zelda has. That's why it is technically impressive. Not just the mechanic, but the context that the mechanic is in.

Re: Legend of Zelda game sells 10M copies in three days

#409
post #378

Earlier quoted context omitted.

> > more detail doesn't make a game better > Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time. Absolutely. Graphics do have their place, but most games don’t need to be that extreme level of detail. For one, I played RDR2 on a stock PS4 and the level of detail and immersion was incredible, despite the hardware already being underpowered by the time RD…

As someone that first played it on a PS4 and then again recently on a maxed out PC, I can confidently say the immersion was superior on the better machine. In fact, I was salty that I first experienced it on such a gimped device.

Yeah, I have a bit of regret first playing the Witness on an hd520 then PS4 then rtx2060 :/.

Re: Legend of Zelda game sells 10M copies in three days

#410

Earlier quoted context omitted.

Yes. And it’s one of the most useful gimmicks from Nintendo. But imagine if the game was also sold on other consoles. What I’m saying is that the game doesn’t directly benefit from console lock-in. It’s not like that yielded any special opportunities, like, say, how the Wiimote provides an entirely different experience from what a PS3 could offer.

The latest Zelda games have all used motion controls, while not all contemporary consoles have the hardware for it. Sure, it could be argued that not everyone requires/enjoys motion controls, but Nintendo has never been the kind of company that designs gameplay experiences for the lowest common denominator. Part of what makes Nintendo, Nintendo is that their games target their hardware, and vice versa (Their game roa…

I played 200 hours of BOTW and 100% of my time with TOTK using a PS4 controller. Using the controller’s motion controls to aim my bow is possibly my favourite non-mouse style for aiming ever.
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