Earlier quoted context omitted.
> I found this to be the least impressive of all Link's new abilities personally, and fail to see it in terms of being some unreal technical breakthrough? It's literally just a jump through the surface directly above the player's head. Implementing Jumping through one-way platforms is easy. Implementing Jumping through anything , no matter how deep, and detecting the first safe place for him to stand, as well as havi…
> Implementing Jumping through anything, no matter how deep, and detecting the first safe place for him to stand, as well as having the ability to back out at any time to return to your original position, especially in a huge open world game like this? I'd say it's pretty technically impressive. Especially how fast it loads when showing the little upwards swimming animation. Its 2023, if this blows you away wait unti…
Like what? Another generic Sony open world game? If this sort of thing was so easy, why don't other AAA studios make anything remotely as interesting?
> which this feature doesn't really do, its a very ancillary feature to the game
This is honestly not even close to true. I'm not even sure you're playing the same game as me.
You can't solve 90% of the puzzles in this game without engaging heavily with the new mechanic. Hell, there's honestly large parts of the world you cannot traverse without it either. You can't reach large parts of the Sky without it for instance.
I genuinely don't know how you could play this game and come away thinking it doesn't do anything very interesting mechanically or technically.