Live data from Hacker News

The Legend of Zelda: Tears of the Kingdom Release

zelda.com

291–300 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#291
post #105

My god. This almost brings tears to my eyes. I haven't played games for years. Small children and adult life kind of came in the way... I don't miss gaming that much, but I miss Zelda. The sheer perfection of the Zelda games are just mindblowing to me. I replayed The Legend of Zelda many years ago and it was obvious that the gameplay was still holding up. They got it right from the absolute beginning. And not only th…

Only been playing for an hour, but when you first jump off and start flying into the garden... yes basically had tears in my eyes. Perfection.

Re: The Legend of Zelda: Tears of the Kingdom Release

#292
post #245
post #11

According to reviews so far this game would be a Top 5 on the Nintendo Switch and Top 50 game on any platform. ( https://www.metacritic.com/browse/games/score/metascore/all/... ) That’s an impressive achievement for a team that had to beat the high bar they set with Breath of the Wild . Kudos to them!

good to know, cause honestly the trailer looks.. kinda boring. I really liked Breath of the Wild though, so if this is similar in quality (or better) I'll probably get it.

IGN: 10/10 which is pretty rare. "It somehow makes the original feel like a rough draft." "It makes the original feel like a tiny world."

That's kinda crazy.

https://www.ign.com/articles/the-legend-of-zelda-tears-of-th...

Re: The Legend of Zelda: Tears of the Kingdom Release

#293
post #68

Earlier quoted context omitted.

Businesses don't attack piracy because of law but because of losses. Besides,as another post mentions, Switch piracy is probably very limited. So it doesn't cost much to Nintendo to maintain pressure on piracy. And after all, even if they don't do it for the law, they can do it thanks to the law. It's their right (and I'm a free software zealot :-)).

> Businesses don't attack piracy because of law but because of losses. > Besides,as another post mentions, Switch piracy is probably very limited. Switch piracy is very limited, but they pursue it aggressively because of the losses it causes them? Besides, that's already bunk; every time someone actually puts together a study it turns out that piracy is good for sales. > And after all, even if they don't do it for th…

> Switch piracy is very limited, but they pursue it aggressively because of the losses it causes them? Besides, that's already bunk; every time someone actually puts together a study it turns out that piracy is good for sales.

They don't lose much because some difficulty is maintained by them pursuing it aggressively.

Once piracy become as easy or easier as buying the games, yes it becomes a problem for them.

The same way Napster became a problem at some point for the music industry. Before Napster, getting music for free was about copy cds or cassette tapes from friends or library, a rather slow and limited process, or wait for the tunes to pass in the radio and hit the record button quickly to record it in a cassette at a lower quality than CD. And you didn't have the full deal (with cover and lyrics and stuffs that mattered at the time). When it became easier to just look for music in Napster's builtin search engine and start playing it even before the tune was downloaded completely it became a huge problem as it was a much seamless process than both the original illegal and the legal way which involved either to go to a store and hope the right disc was available or go to one of the very few music online music shop available at the time, enter your credit card details (something very few people were still comfortable with) and wait for the disc to be delivered. I think there were already a few digital marketplace available but you usually had to wait for the full download to be completed, the UI wasn't as easy and you couldn't just browse another user shared library to discover new stuff and get suggestions.

Re: The Legend of Zelda: Tears of the Kingdom Release

#294

Earlier quoted context omitted.

I've heard the Steam Deck emulates Switch games like Zelda BOTW much better than the Switch. And it's not much more expensive either.

Can I play the Steam Deck handheld (with controllers attached), on kickstand with controllers detracted and split, docked with controllers in a dock to make a single controller, and docked with controller split and turned sideways for two player?

Obviously you can't attach controllers directly to the deck, but it does support a ton of controllers including the Switch ones. With motion control etc.

Re: The Legend of Zelda: Tears of the Kingdom Release

#295

I caved and bought a Switch last week. It’s the best tech purchase I’ve made in years! The games on it are fun, the versatility of the Joycons is incredible, and the loading speed is a breath of fresh air. My main console is an original PS4. I upgraded to PS5 last year and returned it. It’s just more of the same. Huge game downloads, huge update downloads, a huge console, and long load times. And tbh, I didn’t see a…

> and the loading speed is a breath of fresh air.

I don't know what games you're playing but my experience pretty much across the board with the switch is "frustratingly long" loading times. Metroid dread is one of the more recent games I played and the loading screens are painful. Especially compared to a PS5. Check out something like Spiderman for how good it can be.

> And tbh, I didn’t see a lot of difference in terms of graphics.

Then you're not the target audience. Look at TOTK beside Ratchet and Clank on PS5. The difference is night and day.

Re: The Legend of Zelda: Tears of the Kingdom Release

#296
post #169

Earlier quoted context omitted.

A lot of games get limited to 30 fps (and even dip lower) on the switch which makes them unplayable for me. I don't care about graphics at all, I'd rather play in some extremely low poly/low texture mode at 60 fps (ideally higher) than at 30 fps. If they released a new version with a 120hz display that could actually run games at 120hz, I'd be ecstatic. I don't even mind the 720p resolution, it's fine on such a small…

That's not really an issue for the stakeholders. Zelda is probably the only game that has this problem. Most hits - Mario Kart, Smash, Splatoon - run at 60FPS.

On the other hand, the 5th and 7th best selling Switch games (Pokemon SS and SV) were notorious for being unable to maintain 15fps. A lot of the workarounds made the game legitimately awful looking (downscaling shadows on the fly for demanding scenes, very reduced draw distances, slowing down and synchronizing background animations to slideshow speeds during battle).

It seems like the Switch is unable to have more than a handful of moderately complex animated objects at a time. It's a problem for Pokemon because they wanted to show a lot of different Pokemon doing different things, it's a problem in Breath of the Wild with just too many trees, and it's certainly a problem with all the Dynasty Warrior clones because the whole appeal of those games is hack and slashing through a big hordes of enemies.

Re: The Legend of Zelda: Tears of the Kingdom Release

#297
post #260
post #242

Earlier quoted context omitted.

It is. I don't know what OP is on about, but load-times on the PS5 are practically non-existent for me. Played the latest Horizon game, and on loading screens I can't even read the first few words of the game-tip. It's never longer than a second, if it's not instant.

Same for me, load times on PS5 are actually pretty impressive. I can't remember being bothered by load times since I have it. In comparison I recently started my Switch again to play Dead Cells and load times really break the die & retry experience. So yeah, praising the Switch performance over PS5 is... weird? Possibly dishonest?

I'm guessing they mean wake from sleep time? Since in my experience that is unparalleled. By the time my xbox has even registered the on button press I could already be playing a game on switch. The steam deck is also pretty good in this regard, but not quite as fast.

Furthermore, the switch rarely if ever forces you to update a game or the OS before play. So if you have 5 minutes spare, you can be sure you can get some play time in. This cannot be said for almost every other console AFAIK

Re: The Legend of Zelda: Tears of the Kingdom Release

#298

Earlier quoted context omitted.

I own a Switch, but I'm still debating whether I play BoTW on Deck or Switch. Either way I'll probably buy it on Switch because developers should be rewarded for making good games, but it's handy for me to have all of my games in one place. Plus the Deck is a much more comfortable for me to hold - more ergonomic, better fit for larger hands.

> but I'm still debating whether I play BoTW on Deck or Switch. Debating what ? Are you pulling the "IP owners don't make their products available on my platform so I am forced to pirate it" netflix card when you own the device the game is supposed to be played on ?

Do you act with the same rampant indignation at people who rip their dvd/blu rays to a home NAS so they can watch them without having to faff about looking for the disc?

Maybe read the whole comment first before reacting in future?

Re: The Legend of Zelda: Tears of the Kingdom Release

#299

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

You can already connect switch controllers to a PC and play any switch title, legally, on your PC right now.

I have legally purchased all my switch games but I make backups and play on PC sometimes just because it is a better experience.

Re: The Legend of Zelda: Tears of the Kingdom Release

#300

Earlier quoted context omitted.

Same, I've been putting in baby steps of progress in the game over several years. The story is quite boring and once you've been introduced to the main gameplay mechanics they get old fairly quickly. Feels like a chore more than anything. I used to love Zelda games like OoT and Majora's Mask. Maybe I've just gotten older and my tastes have changed.

No, BotW is more like a theme park than a game, and I don't understand the love for it. The game is sparse and sterile, the characters are boring and generic, the story/dialogue is cringe inducing, the world is empty and plain, and there's nothing to do. It borrows heavily from open world game tropes, and it doesn't add anything. Once you've played about 5-6 hours you've seen the entire game, just not all of its perm…

I was SHOCKED reading BOTW reviews. So, so, sooooo many of it's supposed "strengths" had been touted as failings of other open world games. Like the big but empty world, or the grindiness, or the "sameness" of the different things on the maps (like shrines, towers).
Post reply on HN