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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#91

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

They can't control the experience you will get on your PC. PCs vary so you could get a bad experience and blame it on Nintendo.

Re: The Legend of Zelda: Tears of the Kingdom Release

#92
post #78

Earlier quoted context omitted.

> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

[dead]

Re: The Legend of Zelda: Tears of the Kingdom Release

#93
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

I just rushed the Master Sword and lived with the cooldown. Been a while but don’t remember being too frustrated about it.

How can you rush the master sword? It requires a ridiculous amount of hearts and even if you have it it breaks so quickly.

Re: The Legend of Zelda: Tears of the Kingdom Release

#94
post #33
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

The game is sooooo boring as a casual that’s only playing on commute. It feels like no progress and only grinding. I really wished there was an option to disable grinding/breaking of stuff.

I do agree that progression is slow, but I never felt it was grindy. Stuff broke, but my inventory was always full of other stuff so it hardly mattered. I guess if you felt like you needed to complete all the shrines it could feel grindy? They’re all different at least.

Re: The Legend of Zelda: Tears of the Kingdom Release

#95
post #89

Has anyone else here taken the day off to play this? I have taken a rare day off to play this all day. "But why are you here on Hackernews idk1?" Well let me tell you, according to a text message, Terry from DPD is delivering my game between 9:53am and 10:53am so I'm currently perched in my front window waiting for it. (I'm not a digital copy person for all the normal reasons, I can't lend it out, I can't re-sell it…

Mohsin from DPD is delivering mine around 2pm. Enjoy

Re: The Legend of Zelda: Tears of the Kingdom Release

#96
post #78

Earlier quoted context omitted.

> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

More recently the comparison I've been hearing is against things like the Steam Deck, which are a little more fair.

> It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

Of course, but there have been plenty of games released for the Switch that could seemingly do with a bit more oomph from the hardware, TotK being the current example.

Re: The Legend of Zelda: Tears of the Kingdom Release

#97
post #68

Earlier quoted context omitted.

> Yes exactly, this idea that piracy is lost sales has always been rubbish That's beside the point. What matters is that Nintendo believes that piracy must be opposed at all costs. It's not about sales, it's not about money, it's not about logic, I don't think it's even about the actual law. It's about attacking piracy, as an end unto itself.

Businesses don't attack piracy because of law but because of losses. Besides,as another post mentions, Switch piracy is probably very limited. So it doesn't cost much to Nintendo to maintain pressure on piracy. And after all, even if they don't do it for the law, they can do it thanks to the law. It's their right (and I'm a free software zealot :-)).

> Businesses don't attack piracy because of law but because of losses.

> Besides,as another post mentions, Switch piracy is probably very limited.

Switch piracy is very limited, but they pursue it aggressively because of the losses it causes them? Besides, that's already bunk; every time someone actually puts together a study it turns out that piracy is good for sales.

> And after all, even if they don't do it for the law, they can do it thanks to the law. It's their right

Well no; when I say that I don't think it's even about the law, I meant that their idea of what is and isn't okay seems to be more aggressive than the actual law. Contrast:

https://web.archive.org/web/20190329045404/https://www.ninte...

> Are Game Copying Devices Illegal?

> Yes. Game copiers enable users to illegally copy video game software onto floppy disks, writeable compact disks or the hard drive of a personal computer. They enable the user to make, play and distribute illegal copies of video game software which violates Nintendo's copyrights and trademarks. These devices also allow for the uploading and downloading of ROMs to and from the Internet. Based upon the functions of these devices, they are illegal.

vs

https://web.archive.org/web/20230428020356/https://www.copyr...

> 117. Limitations on exclusive rights: Computer programs55

> (a) Making of Additional Copy or Adaptation by Owner of Copy.— Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:

[...]

> (2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.

Now I'm not a lawyer and this is not legal advice, but I struggle to read that as anything but Nintendo very confidently refusing to consider that a person could copy a game for any reason other than illegal piracy, while the actual law appears to allow for backups. Further up the same page they likewise are overwhelmingly confident that emulators only exist for illegal purposes, because nobody could ever want to play a legitimately-purchased game on anything except for original hardware.

Re: The Legend of Zelda: Tears of the Kingdom Release

#98

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

I wouldn't say seamlessly but it run okay yeah. There is a digital foundry video already on the technical side of thing, apparently it's using AMD FSR1

Re: The Legend of Zelda: Tears of the Kingdom Release

#99

Earlier quoted context omitted.

Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.

Yes exactly, this idea that piracy is lost sales has always been rubbish. The people who go out of their way to pirate always will. Does it work on an M1 Max yet?

this doesn't make sense. take it to it's logical conclusion and say there's a site that allows anyone to pirate with minimal friction with one click. Still think piracy isn't lost sales?

Re: The Legend of Zelda: Tears of the Kingdom Release

#100
post #77

Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…

I would put a lot of it down to Japanese craftsmanship coupled with relatively experienced engineers (average age in their Kyoto office is 40 IIRC). Their selection process is notoriously rigorous too and goes far beyond the usual LeetCode questions you'd get at a FAANG company.
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