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The Legend of Zelda: Tears of the Kingdom Release

zelda.com

141–150 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#142

I wish I have the time to sink 100+ hours on this game. I still haven't finished BOTW after playing it on and off for a few years. Hoping the next Zelda would be more brief like the old Wind Waker.

I have a similar relationship with gaming. BOTW and Dark Souls are my favorite games of all time, but I've never gotten around to finish them.

Re: The Legend of Zelda: Tears of the Kingdom Release

#144

Earlier quoted context omitted.

From the reviews, the gameplay seems like its even more fun. Particularly looking forward to the weapons and vehicles system.

Uh-oh, vehicles? The worst part of BotW is the bike, it's jarringly out of line with the whole feel of Zelda, for me. They may as well have put a gun in it.

I do get that it felt a bit out of place initially, but BOTW has 4 massive mechanical laser-shooting beasts, along with a whole fleet of spider-crawling laser robots and helicopter laser robots... The motorcycle doesn't feel so out of place in that context. But I'll admit, I haven't played many previous Zelda games.

Also, the bike is only unlocked after all the divine beasts, when the game is already "over" and you're just trying to complete all the shrines and quests. I'm so happy to have it in order to help me get around faster for those things.

But yeah, I can't deny it felt weird at first :)

Re: The Legend of Zelda: Tears of the Kingdom Release

#145
post #126

Earlier quoted context omitted.

Uh-oh, vehicles? The worst part of BotW is the bike, it's jarringly out of line with the whole feel of Zelda, for me. They may as well have put a gun in it.

...ok, I've owned BOTW for 2 years and I've never come across a bike.

It's in the DLC after you rebeat all of the blights and a new super boss.

Re: The Legend of Zelda: Tears of the Kingdom Release

#146
post #126

Earlier quoted context omitted.

Uh-oh, vehicles? The worst part of BotW is the bike, it's jarringly out of line with the whole feel of Zelda, for me. They may as well have put a gun in it.

...ok, I've owned BOTW for 2 years and I've never come across a bike.

It's a DLC :)

Re: The Legend of Zelda: Tears of the Kingdom Release

#147
post #78

Earlier quoted context omitted.

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield. There's some legitimate complaints that it's a dog slow system because of that.…

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point)

Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope.

That doesn't even counts the untapped bonuses from much higher memory speeds.

I would instantly buy this, we would be looking at mobile machines more powerful than a PS4 Pro which is imho more than enough for the type of console.

Nintendo doesn't even need to build it on the latest state of the art TSMC process, even the 5nm should be enough.

Re: The Legend of Zelda: Tears of the Kingdom Release

#148
post #7

For those of us who have never played a Zelda game...how does this compare to Pokemon, Fallout or Knights of the Old Republic?

It’s not really like other Zelda games, nor really an RPG. It gives you lots of freedom and bodily autonomy, but personally I found it very hard to piece together an interesting experience out of the (admittedly very flexible) constituent parts. It’s an extremely good physical simulation of a world I struggled to care one iota about, and there were so few ways to express yourself as a character that you can’t really tell your own story in your head. I sometimes feel similarly about the Assassin’s Creed games - what a lovely engine, that gives you this unique feeling of freedom even within a huge, teeming city, but I wish somebody would make a different game with it. I don’t think you’d enjoy it coming from western RPGs, with slightly meatier worlds and a more developed sense of self. It’s more like Minecraft, if anything.

Re: The Legend of Zelda: Tears of the Kingdom Release

#149
post #6

I just played it for an hour. It's like a remix Breath of the Wild, which isn't a bad thing considering BotW might be the best game I've ever played. But because of that there's no initial mind blowing experience of learning the mechanics for the first time, understanding how you can go anywhere, climb anything, etc. Hard to replicate an experience like that I suppose. But it still seems like a ton of fun, and I'm su…

My first mind-blowing moment in BotW was peeking down from from the top of a hill and seeing a deep valley with a river to the east and a ridge with a forest to the west. They blended gorgeously into a single landscape but I understood that each option would be a different adventure. It was like choosing the north or east exit in classical Zelda, except this was totally organic, not instantiated, operating over perfe…

For sure. When you first play BotW it's somehow like, oh yeah, I get it now, this is what Zelda was supposed to be all along. More than that even, it's like the platonic ideal of a video game.

Re: The Legend of Zelda: Tears of the Kingdom Release

#150
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

Same, I've been putting in baby steps of progress in the game over several years. The story is quite boring and once you've been introduced to the main gameplay mechanics they get old fairly quickly. Feels like a chore more than anything. I used to love Zelda games like OoT and Majora's Mask. Maybe I've just gotten older and my tastes have changed.

No, BotW is more like a theme park than a game, and I don't understand the love for it.

The game is sparse and sterile, the characters are boring and generic, the story/dialogue is cringe inducing, the world is empty and plain, and there's nothing to do.

It borrows heavily from open world game tropes, and it doesn't add anything. Once you've played about 5-6 hours you've seen the entire game, just not all of its permutations.

This is the first game where I've had a real disagreement with everyone else about its fun factor. Previously I was extremely disappointed in Diablo 3, but there were plenty of people who understood and agreed with my sentiments quite vocally.

With BotW it's like people are playing a different game, or they're somehow mentally wired differently. I sincerely don't understand what happened there. I'm usually very good at acknowledging high quality games, even if I don't personally like them... BotW is not a great game, it's mediocre at best.

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