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Oculus Quest is removing the Facebook account requirement

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Re: Oculus Quest is removing the Facebook account requirement

#231
post #226
post #217

Earlier quoted context omitted.

I used to practice law, so the process is a little more natural for me. Summary: 1. I read the terms of service that I originally agreed to. Found a requirement to first negotiate any dispute with their general counsel in good faith. So I wrote to them explaining that I declined the change in ToS terms, and asked for a refund of everything I'd purchased in connection with the headset, plus the dollar amount that it a…

What's the worst-case scenario here? What would have happened if they met you in court? What would have happened if they won?

It would have cost the company thousands in legal fees, subjected the company to wide-ranging interrogation under oath and the case entered in public records.

It's the latter two that really gets their attention, as a customer dispute escalated into the business affairs of the top of the company where there's actual consequences.

For him, some time and possibility of dismissal.

Re: Oculus Quest is removing the Facebook account requirement

#232

Earlier quoted context omitted.

I mean, thats a complete lie. Got anything else?

Oh? The overwhelming majority of people don't log into Apple accounts when setting up their ipads? Do better.

You can just click the skip button and use an iOS device without any account. Whether or not people want to do this is an entirely different conversation but Apple does not require it.

You do better and stop moving the goalposts and lying.

Re: Oculus Quest is removing the Facebook account requirement

#233

Earlier quoted context omitted.

I wonder who you think I meant by "you"? Did you assume I specifically know the parent in person and how they use their ipad at home? If so, and I can only assume you did otherwise your comment would be nonsense, I can see how that would be confusing and seem disingenuous to you.

If you're suggesting that by "you", you meant "The overwhelming majority of people who set up ipads", that doesn't sound like a very credible retroactive explanation. Like, it's confusing for sure, but not on the part of the reader. It doesn't even make sense. Most people don't even _have_ ipads. And even if they did, you're basically saying, "this small subset of self-selecting people who are okay with their tablet…

> this small subset of self-selecting people who are okay with their tablet requiring a login to work, are okay with their devices requiring a login to work

I'll go ahead and assume English isn't your first language. I was saying the vast majority of people who own ipads are fine with needing to login to an account to get the most out of it. Doesn't seem like a particularly controversial statement.

Now go ahead and find some way in which the above sentence is technically incorrect, but you're starting to look silly.

Re: Oculus Quest is removing the Facebook account requirement

#234

Earlier quoted context omitted.

If you're suggesting that by "you", you meant "The overwhelming majority of people who set up ipads", that doesn't sound like a very credible retroactive explanation. Like, it's confusing for sure, but not on the part of the reader. It doesn't even make sense. Most people don't even _have_ ipads. And even if they did, you're basically saying, "this small subset of self-selecting people who are okay with their tablet…

> this small subset of self-selecting people who are okay with their tablet requiring a login to work, are okay with their devices requiring a login to work I'll go ahead and assume English isn't your first language. I was saying the vast majority of people who own ipads are fine with needing to login to an account to get the most out of it. Doesn't seem like a particularly controversial statement. Now go ahead and f…

How does the statement "the vast majority of people who own ipads are fine with needing to log into their device" convince those who do not, and are not?

Re: Oculus Quest is removing the Facebook account requirement

#235
post #226
post #217

Earlier quoted context omitted.

I used to practice law, so the process is a little more natural for me. Summary: 1. I read the terms of service that I originally agreed to. Found a requirement to first negotiate any dispute with their general counsel in good faith. So I wrote to them explaining that I declined the change in ToS terms, and asked for a refund of everything I'd purchased in connection with the headset, plus the dollar amount that it a…

What's the worst-case scenario here? What would have happened if they met you in court? What would have happened if they won?

Here's where I'd suggest hiring a real lawyer (currently practicing as a litigator in California) for an assessment, but here's my guess. Worst case is I lose in court, which is just wasted time and $100. There's no further downside than that, since they didn't countersue (and couldn't have). In that case, I'd keep my goggles and have the choice whether to throw them away, sell them, or suck it up and do the Facebook account thing. Or wait until today and learn that they'd dropped the requirement.

Re: Oculus Quest is removing the Facebook account requirement

#236
post #219

Earlier quoted context omitted.

This entire rebranding is just a stunt to steer away from the mess Facebook creates in our society - it's still the same people in charge, even worse the Facebook people are moving more and more over to RL teams - so absolutley nothing will change, it will actually get worse as Facebook culture takes over. Maybe some fun startup like Magic Leap or maybe Snap rebrands to Antimeta.

I don't disagree, but keep in mind that any VR headset is probably going to involve an account and a login. When I download a game from Nintendo or Valve I am signing up for something and giving them personal info. We are going to have to strike some balances. It's really annoying to have FB (or anyone) mandate that you join a multi-platform surveillance ecosystem to use their hardware. On the other hand, a platform…

> We are going to have to strike some balances.

the balance is easily reached before the advent of facebooks' policy - you buy the hardware, you get to run _any_ software on it.

Some software require an account, but only because that software's specific needs (like VR chat would require some sort of account to identify a user).

Steam lets you use steamvr without having a steam account. The only reason facebook didn't is because they saw an opportunity to pull in people by force into the facebook ecosystem.

Re: Oculus Quest is removing the Facebook account requirement

#237

Earlier quoted context omitted.

I doubt Facebook's name change is driven by the last few weeks of bad PR. The relevant model seems Google's change to Alphabet, which wasn't driven at all by an attempt to flee the negative associations with their previous name.

I agree Zuckerberg had probably been thinking about it, particularly since Snow Crash is assigned reading for some of his employees. It seems, though, that the timeline was moved up dramatically to both distract from other Facebook-related news, and to escape from the toxic branding that is Facebook at this point. Switching to a name which is already a common english word with many uses, seems like an attempt to make…

This was in works since early 2019. Changing structure of a big company and all the bang associated with it takes long.

Re: Oculus Quest is removing the Facebook account requirement

#238

Earlier quoted context omitted.

If your facebook account gets banned for some reason, you would lose your entire paid game library and would not be able to use the hardware you spent your cash on.

Sure, but that's true whether it's a Facebook account, an Oculus account, a Quest account, or a Meta account, right?

Of this list only one of these creates an account that is searchable and contactable by the general public, and only one of these will ban you if you use a profile photo of anything other than your own face.

Re: Oculus Quest is removing the Facebook account requirement

#240

Earlier quoted context omitted.

If your facebook account gets banned for some reason, you would lose your entire paid game library and would not be able to use the hardware you spent your cash on.

Now your Meta account can get banned for some reason. I assume the ToS will be very similar. It's a platform, you can say things on it, you can potentially abuse people on it. There may come a day where the world is utterly broken for the unaugmented, just a confusing sterile landscape camouflaged in QR codes. Getting kicked off the Metaverse will be a terrifying form of exile. But it will all be a private company's…

> There may come a day where the world is utterly broken for the unaugmented, just a confusing sterile landscape camouflaged in QR codes

https://m.youtube.com/watch?v=YJg02ivYzSs

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