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Oculus Quest is removing the Facebook account requirement

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201–210 of 249 posts

Re: Oculus Quest is removing the Facebook account requirement

#202
post #146

Glad to hear about this. I sued Facebook in a California small-claims court to rescind my purchase of the Quest 1 (and all accessories and game purchases) after I declined the change in ToS adding the FB account requirement. It took a while (negotiated with their customer support, then sued, then finally months later got an intelligent response), but we settled for what I asked for. I can't be the only one who got my…

I bought a Quest 2, three weeks ago. Tried to set it up. Already have a Rift S with an Oculus account. To use the Quest 2 required me to switch my Oculus account to FB. (Not gonna happen). I tried 8 times to create a new FB account, it failed the first 7 (no idea why, nothing about the data I entered was strange). When it finally worked the device would not pair with my iPhone6S+ (which I used as it's on a different Apple account than my FB and FB app). It failed to pair which was enough for me to just say "f this" and I took it back.

If they drop me having to associate my Quest usage with my FB account I'll be happy to go buy one again.

Re: Oculus Quest is removing the Facebook account requirement

#203

It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.

This is not what begs the question means.

It isn't and I've long given up on correcting people. Language evolves and sometimes it unfortunately evolves in ways that actually make communication more difficult (such as the over usage of literally). I've come to terms that if someone uses "begs the question" and then actually follows it with the question it's raising then it's fine. It's still annoying in the same way as using "utilize" instead of "use". It just sounds like someone trying to project themselves in a certain way and it coming across sort of stilted

Re: Oculus Quest is removing the Facebook account requirement

#204

It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.

This is not what begs the question means.

> This is not what begs the question means.

Yes, it is what “begs the question” as a transitive verb phrase means (though the colon was superfluous, there.)

It is different from what “begs the question” as an intransitive verb phrase, which is older, means, but it also serves as something of a generalization and rationalization of the older phrase that makes the dubious and at best quite outdated translation from Latin have the appearance of some sensible relationship to the common definitions of English words in the phrase, so the pointless pedantry of opposing the clear and distinct transitive use which makes the intransitive use less detached from the rest of modern English is dumb. And tiresome.

Re: Oculus Quest is removing the Facebook account requirement

#205
post #146

Glad to hear about this. I sued Facebook in a California small-claims court to rescind my purchase of the Quest 1 (and all accessories and game purchases) after I declined the change in ToS adding the FB account requirement. It took a while (negotiated with their customer support, then sued, then finally months later got an intelligent response), but we settled for what I asked for. I can't be the only one who got my…

I'm a little fuzzy on why people are upset at the idea of linking their Oculus devices to a Facebook account, but not to a Meta or Oculus account, which are surely part of the same data ecosystem. Genuinely asking, is there some reason to expect less – I don't know, zuckerberginess – from Meta or Oculus than from Facebook?

Why do we need an account anyway??

How about ... no accounts.

Re: Oculus Quest is removing the Facebook account requirement

#207
post #100
post #82

Earlier quoted context omitted.

Why the fuck do I need to log into my monitor? Because you bought a system that only has apps from your monitor's app store available, and that means you have to prove who you are to use them. It's no different to phones, consoles, etc.

> It's no different to phones, consoles, etc. You can use a Nintendo Switch or an Android phone without an online account.

You can't install apps through "normal user" means on the Android phones I've had unless you add an account.

De facto, that means you need an account.

Yes, I know you can try to find copies of your banking apps on apkmirror and sideload, but... no. (Also, wouldn't that mean that you have to manually confirm every single app update, so a 10-minute button pushing session every week?)

Re: Oculus Quest is removing the Facebook account requirement

#208

Earlier quoted context omitted.

Bingo. I don't want my online persona to be tied to one account or company. Big tech companies are pushing for a 360 approach where all you media, entertainment, work and even finance happens on their platform. But what happens when one of their "AI" bots flags you for some arbitrary reason or they simply don't like you? Google is notorious for automatically banning accounts and it's virtually impossible to get a res…

That's the big problem with these massive tech companies. They want to suck more and more of your life into their ecosystems, but they don't want to take on the responsibility that comes with it. When losing your account just meant not being able to look at a few emails or social media their attitude was (almost) acceptable, but when losing access to your account could mean not being able to pay for things (apple pay…

> Another option could be that if an account is banned for ToS violations the account holder can still log in and access "essential" services such as payments, plus have read-only access to stuff like emails and photos so they can still rescue their lives.

In some countries (France?) requires that online purchased products are transferable like in the real world. Mostly this is used for game resale, but it should enable you/the company to transfer purchases to a new account. "You banned me, but give my wife the games I bought"

Re: Oculus Quest is removing the Facebook account requirement

#209

Earlier quoted context omitted.

If your facebook account gets banned for some reason, you would lose your entire paid game library and would not be able to use the hardware you spent your cash on.

Isn’t that true for Apple, Google, Amazon and Microsoft as well? I have games on Xbox, movies in iTunes, books and audiobooks with Amazon. I’ve hedged my bets but it still would be non-trivial loss for me.

This is one of the few good thins about streaming only. Apple Music ban you? Switch to Spotify!

Re: Oculus Quest is removing the Facebook account requirement

#210

Earlier quoted context omitted.

Oh? The overwhelming majority of people don't log into Apple accounts when setting up their ipads? Do better.

Heya, I noticed that, in responding, you switched your premise from, "You log into an ipad", to, 'The overwhelming majority of people log into their apple accounts when setting up their ipads'. Since this is disingenuous on your part, telling the person you responded to, to "do better" seems hypocritical.

I wonder who you think I meant by "you"? Did you assume I specifically know the parent in person and how they use their ipad at home? If so, and I can only assume you did otherwise your comment would be nonsense, I can see how that would be confusing and seem disingenuous to you.
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