Oculus Quest is removing the Facebook account requirement
221–230 of 249 posts
Re: Oculus Quest is removing the Facebook account requirement
#222Mark's statement was worded carefully in that he stated access would not longer require your _personal_ Facebook account. I interpreted this to mean you'll still need a Facebook account, but it would be through a Facebook for Work account (although I'm not sure if today these are distinct entities).
Yeah. This article seems to be jumping to conclusions based on a vague statement sandwiched between a bunch of PR claptrap about "hearing feedback". The actual statement could mean anything from the return of standalone Oculus accounts to just unifying SSO under a "Meta" account instead of a "Facebook" one. The only concrete detail was support for Facebook "work" accounts for logging into Oculus. > and frankly, as we…
> There were all these subtle ways in which, because the company brand was Facebook, a lot of stuff flowed through Facebook and the Facebook app in ways that may have not been optimal. Facebook is still clearly the app that people use the most out of all the ones that we do. But there are people who want to just use WhatsApp or want to just use Instagram, or just want to have Quest and be in VR or AR and not have to use these things.
> So I think it’s about being able to pick and choose which of the services you want to use and know that, no matter what happens to your Facebook account or your Instagram account, you’re still going to have all the content that you bought in VR or all your virtual goods. You can set up an avatar and it can be tied to one of those accounts or could just be tied to your overall identity across the different family of apps. And you can use it in all these places if you want. I bet that’s going to be pretty powerful.
Re: Oculus Quest is removing the Facebook account requirement
#223Earlier quoted context omitted.
It's unknown what a Meta account will be, but I can explain the difference between a FB account and an Oculus one. Having an Oculus account was pretty much like having a Steam account. It keeps track of your devices, your purchases, and you get emails or notifications (if you enable it)about products it thinks you want. Not perfect, but an a tradeoff I will accept for great devices and a good service. Having to log i…
This entire rebranding is just a stunt to steer away from the mess Facebook creates in our society - it's still the same people in charge, even worse the Facebook people are moving more and more over to RL teams - so absolutley nothing will change, it will actually get worse as Facebook culture takes over. Maybe some fun startup like Magic Leap or maybe Snap rebrands to Antimeta.
We are going to have to strike some balances. It's really annoying to have FB (or anyone) mandate that you join a multi-platform surveillance ecosystem to use their hardware. On the other hand, a platform with a digital library-- like say a kindle-- requires a login and some personal info. We just need to set some limits so that companies don't abuse these relationships.
Re: Oculus Quest is removing the Facebook account requirement
#224Earlier quoted context omitted.
Heya, I noticed that, in responding, you switched your premise from, "You log into an ipad", to, 'The overwhelming majority of people log into their apple accounts when setting up their ipads'. Since this is disingenuous on your part, telling the person you responded to, to "do better" seems hypocritical.
I wonder who you think I meant by "you"? Did you assume I specifically know the parent in person and how they use their ipad at home? If so, and I can only assume you did otherwise your comment would be nonsense, I can see how that would be confusing and seem disingenuous to you.
Like, it's confusing for sure, but not on the part of the reader. It doesn't even make sense. Most people don't even _have_ ipads.
And even if they did, you're basically saying, "this small subset of self-selecting people who are okay with their tablet requiring a login to work, are okay with their devices requiring a login to work", which isn't very convincing to others, either.
And even if _that_ made sense, 'these other people are okay with it' is probably one of the weakest possible arguments in favor of /anything/.
Re: Oculus Quest is removing the Facebook account requirement
#225Earlier quoted context omitted.
This is not what begs the question means.
> This is not what begs the question means. Yes, it is what “begs the question” as a transitive verb phrase means (though the colon was superfluous, there.) It is different from what “begs the question” as an intransitive verb phrase, which is older, means, but it also serves as something of a generalization and rationalization of the older phrase that makes the dubious and at best quite outdated translation from Lat…
I've given up complaining about the common usage, except that it's a nonsense phrase that apes the technical usage; there's no "begging" involved so the only reason not to say "raise the question" is because it sounds more scholarly to use the Latin, even incorrectly.
Re: Oculus Quest is removing the Facebook account requirement
#226Earlier quoted context omitted.
Curious how much time you spent and total time to resolve. Can you share?
I used to practice law, so the process is a little more natural for me. Summary: 1. I read the terms of service that I originally agreed to. Found a requirement to first negotiate any dispute with their general counsel in good faith. So I wrote to them explaining that I declined the change in ToS terms, and asked for a refund of everything I'd purchased in connection with the headset, plus the dollar amount that it a…
Re: Oculus Quest is removing the Facebook account requirement
#227Earlier quoted context omitted.
> This is not what begs the question means. Yes, it is what “begs the question” as a transitive verb phrase means (though the colon was superfluous, there.) It is different from what “begs the question” as an intransitive verb phrase, which is older, means, but it also serves as something of a generalization and rationalization of the older phrase that makes the dubious and at best quite outdated translation from Lat…
What is "the question" in the intransitive sense, that makes it not the object of the verb? I've given up complaining about the common usage, except that it's a nonsense phrase that apes the technical usage; there's no "begging" involved so the only reason not to say "raise the question" is because it sounds more scholarly to use the Latin, even incorrectly.
The phrase “begs the question” is an idiomatic phrase that operates as a verb phrase. It can be either intransitive (“X begs the question” or transitive “X begs the question Y”). In the intransitive use it refers to applying the petitio principii fallacy; in the intransitive form it refers to creating a demand for the answer to a specific question (the former can be viewed as a special case of the latter where the specific question is the justification for the same claim the argument was intended to justify.)
> I've given up complaining about the common usage, except that it's a nonsense phrase that apes the technical usage; there's no "begging" involved so the only reason not to say "raise the question" is because it sounds more scholarly to use the Latin, even incorrectly.
“begging the question” isn't Latin, its an (arguably quite bad even when it was coined and definitely dated) translation of Latin into English.
The Latin is “petitio principii”.
Re: Oculus Quest is removing the Facebook account requirement
#228It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.
>It's still a win if you don't have a facebook account. That's making the assumption that Facebook isn't just going to eventually force everyone to a "meta" account that spans all of their properties. Which is exactly what I expect they're going to do.
Re: Oculus Quest is removing the Facebook account requirement
#229Earlier quoted context omitted.
I bought a Quest 2, three weeks ago. Tried to set it up. Already have a Rift S with an Oculus account. To use the Quest 2 required me to switch my Oculus account to FB. (Not gonna happen). I tried 8 times to create a new FB account, it failed the first 7 (no idea why, nothing about the data I entered was strange). When it finally worked the device would not pair with my iPhone6S+ (which I used as it's on a different…
During lockdown, my son's school delivered lots of material through Facebook. Despite quitting 8 years ago, I signed up again. I didn't add any friends or make any posts, though, and within days the account was blocked. When I tried to sign up again, it said my phone number was blocked. I contacted the "you've blocked my account in error" service twice, submitted documents - didn't hear anything back.
Re: Oculus Quest is removing the Facebook account requirement
#230Glad to hear about this. I sued Facebook in a California small-claims court to rescind my purchase of the Quest 1 (and all accessories and game purchases) after I declined the change in ToS adding the FB account requirement. It took a while (negotiated with their customer support, then sued, then finally months later got an intelligent response), but we settled for what I asked for. I can't be the only one who got my…
I'm a little fuzzy on why people are upset at the idea of linking their Oculus devices to a Facebook account, but not to a Meta or Oculus account, which are surely part of the same data ecosystem. Genuinely asking, is there some reason to expect less – I don't know, zuckerberginess – from Meta or Oculus than from Facebook?