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Oculus Quest is removing the Facebook account requirement

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121–130 of 249 posts

Re: Oculus Quest is removing the Facebook account requirement

#121
post #34
post #19

Earlier quoted context omitted.

I’d assume this is the case, but is there actually any evidence either way, or are we all just speculating?

I am speculating here - but it looks a whole lot like a move to head off anti trust

It looks like a company that's been talking about this direction for ~6 years already which decided to precipitate the rebranded holdco (and maybe speed of R&D/capex) in light of recent controversies. Bit of this, bit of that.

Re: Oculus Quest is removing the Facebook account requirement

#122
Ohsnap am I gonna get my kids one now? No. Hell no. Facebook Is Trash, I'll never give a cent to them on purpose and do my damndest to bring it down, put it down, throw Facebook away whenever I get a chance to educate someone. Im getting the G2 headset baby! If you want to Easily make the world a better place, never give Facebook your money. You don't need to join Greenpeace or sort recycling, just Get Rid Of Facebook.

Re: Oculus Quest is removing the Facebook account requirement

#123
post #64

Earlier quoted context omitted.

> does it really matter if they’re different accounts? Yes. If you lose access to one, you can keep the other.

Also if you have a Quest that is shared in the family, you don't need to worry about your family members poking around your FB stuffs anymore.

Can Facebook reliably find fake, empty profiles created just for Oculus?

Re: Oculus Quest is removing the Facebook account requirement

#124
post #33

I'll pay the extra money and get the valve index just to avoid doing business with FB

Valve left the ship of VR, pain me to say it but Facebook is the future.

I wouldn't count them off that easily. Valve is making their own autonomous headset, should be out next year. It will be more expensive, yes. But it will be faster and it will be full blown Linux PC with access to whole library of PC games. Might be very competitive(still will lag in units sold though, but mostly due to supply constraints). Any you shouldn't forget that Sony is still on the market(autonomous PSVR is not out of the question) and Apple is making their own headset.

Re: Oculus Quest is removing the Facebook account requirement

#125

I'll pay the extra money and get the valve index just to avoid doing business with FB

You're a Ghot damn American patriot! Thank you for not giving Facebook money, glad to hear there are other ethical people with at least half an eye open. I'd upvote this a billion times but once will have to do ;)

Re: Oculus Quest is removing the Facebook account requirement

#127
post #26
post #21

Earlier quoted context omitted.

Transcript[1]: > And as we’ve focused more on work, and frankly, as we’ve heard your feedback more broadly, we’re on making it so you can log into Quest with an account other than your personal Facebook account . > ... I know this is a big deal for a lot of people. Not everyone wants their social media profile linked to all these other experiences. To me this strongly suggests that it is a separate account, and is no…

I'd love if they clarified if not being directly linked to a Facebook account would mean it's not being harvested and shadow profiling the user to end up linking to whatever is their definition of a "person" in their ad systems. This corporate-speak makes me very cynical and I hate it but given FB's history I would like a completely clear statement that data harvested from Oculus is not immediately linked to an ident…

I think the other key feature they’re angling for is suspension or banning of a Facebook account for whatever reason will no longer cost you your entire Oculus library.

It’s a very long standing problem. Many people created new Facebook accounts just for Oculus, bought maybe $80-$100 worth of games, and then got their Facebook account banned[*]. There is pretty much no recourse but to whine on the Oculus subreddit till the community rep escalated them past tier 1 support. Even then, the result would be “We’ve refunded your purchases please use your actual Facebook account.”

It’s probably gotten bad with charge backs and returned headsets that they’re finally doing something about it.

[*]: The common speculation is that this would trip a similar heuristic to “Egg Accounts” on Twitter and would be banned without recourse because that particular piece of Facebook’s automation didn’t have visibility into the Oculus-side purchase activity. The assumption by Facebook being the account didn’t have any content so if it was an actual human they’d just create a new account.

Re: Oculus Quest is removing the Facebook account requirement

#128
post #38

It begs the question: if they host the social media account and VR account and can reliably identify / link them on their end, and the laws and terms allow them to do so, does it really matter if they’re different accounts? It's still a win if you don't have a facebook account. For everyone else: I would assume that they will identify your accounts reliably.

>It's still a win if you don't have a facebook account. That's making the assumption that Facebook isn't just going to eventually force everyone to a "meta" account that spans all of their properties. Which is exactly what I expect they're going to do.

After the "Facebook pixel", yes.

Re: Oculus Quest is removing the Facebook account requirement

#129

Earlier quoted context omitted.

Facebook is an obsolete term.

How many people refer to the Blackwater PMC as "XE" or "Academi" after THEY changed their name following weeks of massively bad PR?

I doubt Facebook's name change is driven by the last few weeks of bad PR. The relevant model seems Google's change to Alphabet, which wasn't driven at all by an attempt to flee the negative associations with their previous name.

Re: Oculus Quest is removing the Facebook account requirement

#130
post #18

Earlier quoted context omitted.

No, this would be an Oculus-specific account. There are enough legitimate criticisms of Facebook that we don't have to go around inventing false ones. Edited to cite the announcement transcript[1]: > And as we’ve focused more on work, and frankly, as we’ve heard your feedback more broadly, we’re on making it so you can log into Quest with an account other than your personal Facebook account . > ... I know this is a b…

Why the fuck do I need to log into my monitor?! it's bad enough the driver demands a running application which tries to sell me shit and pushes me into a place I don't want to be at all. It's literally hijacking my computer.

This is the iPhone-ized future we signed up for!
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