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Apple is threatening to remove Fanhouse unless they give 30% of creator earning

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Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#231
post #150

Earlier quoted context omitted.

You can easily use another platform instead of Fanhouse (users can easily go on another website or app). You can't easily use another delivery method for apps to iPhone users (that would require iPhone users to also buy and carry an Android device, which is a massive hassle).

Or use the web.

Telling people that the web is a suitable replacement for native apps is an empty promise, especially when your only option for a browser on iOS is one that is notoriously outdated and incompatible with the modern web.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#232

Earlier quoted context omitted.

>US cards with their rewards can run up to 5% in merchant fees Americans so much love freedom for companies to fleece them off.

The insidious thing that people never get taught or notice is that while, yes, you get 5% cashback as a customer, the store will eventually raise its prices by 5% to make up the higher CC fees.

Which still works out in favor of the debtor, because: (a) they reap the benefit in the meantime; and (b) rising prices benefit retail workers at the expense of those living off savings and investments

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#233

Earlier quoted context omitted.

>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…

Gaming console hardware is heavily subsidized by those cuts. Apple hardware, in contrast, is sold with profit.

The problem with that though is that legally, there is no difference between whether hardware is sold at profit or not as to whether you can have an App Distribution monopoly.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#234

The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?

Probably the argument is that they (1) host the software in the cloud which costs them money, and (2) they review software for e.g. security issues which costs them money. Anyway, the EU is coming for them: https://ec.europa.eu/info/strategy/priorities-2019-2024/euro... > The Digital Markets Act (DMA) establishes a set of narrowly defined objective criteria for qualifying a large online platform as a so-called “gatek…

The argument is that it's industry standard. Microsoft and Sony also take 30%

https://www.washingtonpost.com/video-games/2021/05/07/playst...

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#235

Earlier quoted context omitted.

>The comparison would be: imagine if Microsoft had a dominant software store tightly bound to Windows, and for any software applications sold through that store - for use on your Windows machine - Microsoft took a 30% cut of that sale. Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Which is what Apple does today. >Apple isn't taking 30% of every pur…

>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…

You actually can run unsigned code on the Xbox. It's a bit of a hassle to get the developer account working, but completely possible. It's how Retroarch made a native Xbox app.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#236

Earlier quoted context omitted.

I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…

When your app has revenues of $100M a month, let's see if you think Apple is providing you $30M worth of value. Sure, if you have 2 sales a month, I guess Apple is providing you $0.60 of revenue. That's not what this thread is about.

You’re saying this thread is about the big players and not the small ones? And that’s why this open question to HN developers isn’t really asking for their experiences, not unless they’re in the hundred million territory?

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#237

Earlier quoted context omitted.

> What amount is fair for Apple to charge for payment processing and the infrastructure to actually make the purchases? They can charge whatever they want as long as they give developers the alternative to use a different payment provider. See Discussions around exemptions for Netflix for instance.

What exemptions does Netflix have? They aren't using their own payment provider since you can't actually pay for anything from within the app.

> What exemptions does Netflix have?

Netflix is exempted from mandatory usage of Apple's payment platform. OP stated that Apple is threatening to pull the app if she does the same thing that Netflix gets away with: avoid using Apple's payment platform, and set up payments outside of the app. For a company that loves demanding its partners adopt Most-Favored Nation clauses, Apple sure does hate treating its app developers the same.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#238
post #72

The only thing I don't understand is why these people push apps on the AppStore and then whine about the rules they've agreed to. Apple's 30% is infamous. It's not something obscure about iTunes use in nuclear weapons of mass destruction.

> It's not something obscure about iTunes use in nuclear weapons of mass destruction.

This is not some weirdness of iTunes but is standard practice in all large software licenses. Take a look at Adobe or Microsoft licenses, they all have this clause.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#239

Earlier quoted context omitted.

>The comparison would be: imagine if Microsoft had a dominant software store tightly bound to Windows, and for any software applications sold through that store - for use on your Windows machine - Microsoft took a 30% cut of that sale. Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Which is what Apple does today. >Apple isn't taking 30% of every pur…

>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…

You can actually run unsigned code on a retail Xbox One console officially. There are ports of RetroArch to it and all.

I suspect this permissiveness was a major reason it was never hacked throughout its full 8 year lifespan - homebrewers didn't need to enable piracy to do what they wanted.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#240
post #214

Earlier quoted context omitted.

Apple doesn't have a monopoly on any market.

Define Monopoly? Apple have ~65% Market Share in US and over 70% in Japan.

>A monopoly exists when a specific person or enterprise is the only supplier of a particular commodity.

-Wikipedia

It gets defined to death every time we have this discussion. Apple has a de-facto monopoly on the app store no matter if their phones have 1% or 100% of the market share of phones. This isn't about market share but if they abuse their position/control on the app store.

Is Apple the "only supplier of a particular commodity" on the app store?

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