Earlier quoted context omitted.
You can easily use another platform instead of Fanhouse (users can easily go on another website or app). You can't easily use another delivery method for apps to iPhone users (that would require iPhone users to also buy and carry an Android device, which is a massive hassle).
Or use the web.
Apple is threatening to remove Fanhouse unless they give 30% of creator earning
231–240 of 593 posts
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#232Earlier quoted context omitted.
>US cards with their rewards can run up to 5% in merchant fees Americans so much love freedom for companies to fleece them off.
The insidious thing that people never get taught or notice is that while, yes, you get 5% cashback as a customer, the store will eventually raise its prices by 5% to make up the higher CC fees.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#233Earlier quoted context omitted.
>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…
Gaming console hardware is heavily subsidized by those cuts. Apple hardware, in contrast, is sold with profit.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#234The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?
Probably the argument is that they (1) host the software in the cloud which costs them money, and (2) they review software for e.g. security issues which costs them money. Anyway, the EU is coming for them: https://ec.europa.eu/info/strategy/priorities-2019-2024/euro... > The Digital Markets Act (DMA) establishes a set of narrowly defined objective criteria for qualifying a large online platform as a so-called “gatek…
https://www.washingtonpost.com/video-games/2021/05/07/playst...
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#235Earlier quoted context omitted.
>The comparison would be: imagine if Microsoft had a dominant software store tightly bound to Windows, and for any software applications sold through that store - for use on your Windows machine - Microsoft took a 30% cut of that sale. Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Which is what Apple does today. >Apple isn't taking 30% of every pur…
>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#236Earlier quoted context omitted.
I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…
When your app has revenues of $100M a month, let's see if you think Apple is providing you $30M worth of value. Sure, if you have 2 sales a month, I guess Apple is providing you $0.60 of revenue. That's not what this thread is about.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#237Earlier quoted context omitted.
> What amount is fair for Apple to charge for payment processing and the infrastructure to actually make the purchases? They can charge whatever they want as long as they give developers the alternative to use a different payment provider. See Discussions around exemptions for Netflix for instance.
What exemptions does Netflix have? They aren't using their own payment provider since you can't actually pay for anything from within the app.
Netflix is exempted from mandatory usage of Apple's payment platform. OP stated that Apple is threatening to pull the app if she does the same thing that Netflix gets away with: avoid using Apple's payment platform, and set up payments outside of the app. For a company that loves demanding its partners adopt Most-Favored Nation clauses, Apple sure does hate treating its app developers the same.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#238The only thing I don't understand is why these people push apps on the AppStore and then whine about the rules they've agreed to. Apple's 30% is infamous. It's not something obscure about iTunes use in nuclear weapons of mass destruction.
This is not some weirdness of iTunes but is standard practice in all large software licenses. Take a look at Adobe or Microsoft licenses, they all have this clause.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#239Earlier quoted context omitted.
>The comparison would be: imagine if Microsoft had a dominant software store tightly bound to Windows, and for any software applications sold through that store - for use on your Windows machine - Microsoft took a 30% cut of that sale. Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Which is what Apple does today. >Apple isn't taking 30% of every pur…
>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…
I suspect this permissiveness was a major reason it was never hacked throughout its full 8 year lifespan - homebrewers didn't need to enable piracy to do what they wanted.
Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning
#240Earlier quoted context omitted.
Apple doesn't have a monopoly on any market.
Define Monopoly? Apple have ~65% Market Share in US and over 70% in Japan.
-Wikipedia
It gets defined to death every time we have this discussion. Apple has a de-facto monopoly on the app store no matter if their phones have 1% or 100% of the market share of phones. This isn't about market share but if they abuse their position/control on the app store.
Is Apple the "only supplier of a particular commodity" on the app store?