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Apple is threatening to remove Fanhouse unless they give 30% of creator earning

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Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#222

Earlier quoted context omitted.

Apple fans are doing evil. They just don't realize it. They're too awestruck by the brand to understand the harm it does. Talk to your legislators. That is the way to fix this tribulation.

Wanting a sane and stable and reliable device is doing evil? Oh please. If the changes happened that people (who apparently don't use iOS) wanted, iOS would turn into the godawful shitshow that is Android. No thanks. If you don't like Apple, boycott them. Easy.

> Wanting a sane and stable and reliable device is doing evil?

That can be true while at the same time being true that Apple is taking advantage of their position to extort money from developers and end users.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#223

Earlier quoted context omitted.

what if the service is a way to manage your data? In my case its a photo library alternative for fitness photos/videos. Take a picture of your handstand every month and store it locally in the app documents folder or on PhotoKit so that you can see improvements over time (nothing is stored in the cloud). I don't know of a way to do that on a mobile website.

I wish you well. I wont be a customer because I don’t care enough about my looks or fitness to get into daily photos. But, really, what does your app offer over the photo gallery and folders already on my phone?

I personally like keeping it separate from my phone's photos/video folders. You can also add notes/rep counts and add links to useful workouts you find online.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#224

Earlier quoted context omitted.

You are welcome to look at the leaked documents[0], and they have a nice table showing cuts for all kinds of transactions on Microsoft Store. Looks like currently it is 30% for games, 15% for apps and app subscriptions, and they were exploring reducing the game-related cuts down to 12%. Microsoft spokesperson's reply to those leaked documents was "we have no plans to change the revenue share for console games at this…

> If that's the argument, then what's the magic number threshold that makes you a monopoly after you cross it? Let's assume a very generous 5% for payment costs (credit cards are capped at 0.3% in the EU, but US cards with their rewards can run up to 5% in merchant fees, and god knows about the cost of doing business in other markets), another very generous 5% for CDN/hosting (data traffic isn't cheap, modern games e…

>US cards with their rewards can run up to 5% in merchant fees

Americans so much love freedom for companies to fleece them off.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#225

The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?

I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…

I came from this in the opposite direction. I grew up programming on an iMac, but ended up switching to Linux when Macports/Homebrew started stagnating a few years ago. I was blown away by how simple and well-distributed everything was. Package management wasn't a nightmare, the shell respected administrator authority, I had fully updated coreutils, 32-bit apps/libs... the list goes on. I understand why people use MacOS, but defending it from a development standpoint has started to look asinine in recent years.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#226
post #102

Earlier quoted context omitted.

They don't force Netflix to pay them 30% either. The reality is they take 30% where they can overpower the other party. Where they are overpowered, they acquiesce.

This is because Netflix, knowing Apple would take 30%, does not allow you to sign up via an iPhone app. Apple takes 30% if you sign up via iPhone, not if you sign up via web and then use the iPhone app.

This is true, but it's still an exception made for their specific situation. Email app Hey tried doing the same thing recently, and Apple rejected the update and refused to push further feature updates until they removed it. It's a double standard, no matter how you cut it.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#227

Earlier quoted context omitted.

> If that's the argument, then what's the magic number threshold that makes you a monopoly after you cross it? Let's assume a very generous 5% for payment costs (credit cards are capped at 0.3% in the EU, but US cards with their rewards can run up to 5% in merchant fees, and god knows about the cost of doing business in other markets), another very generous 5% for CDN/hosting (data traffic isn't cheap, modern games e…

>US cards with their rewards can run up to 5% in merchant fees Americans so much love freedom for companies to fleece them off.

The insidious thing that people never get taught or notice is that while, yes, you get 5% cashback as a customer, the store will eventually raise its prices by 5% to make up the higher CC fees.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#228
post #89

Earlier quoted context omitted.

They don't force Netflix to pay them 30% either. The reality is they take 30% where they can overpower the other party. Where they are overpowered, they acquiesce.

I believe the majority of a Netflix subscriber's consumption is still on their TV, not on their iPhone/iPad. But you also cannot pay for Netflix in the iPhone app. You have to do it on their website.

> But you also cannot pay for Netflix in the iPhone app. You have to do it on their website

The App Store explicitly rejects smaller apps that attempt to do this. See Hey, the email client that tried the exact same thing and got the cold-shoulder.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#229

Serious question, why does everything require an app? Why can't the same thing be accomplished via the mobile web? I get so tired of being prompted to install apps when you could just *show me the damned web page*. Anything that requires speed can be done via webassembly, and sure, anything like games can ship a native app.

Apple doesn't support a lot of modern web api or the api they provide is crippled. just few examples: there is no full screen mode Web api on iPhone - only on ipad - games pretty much require those.

There is no web push notification support on ios - only on desktop safari.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#230
post #132

Earlier quoted context omitted.

Those have been part of the web standards for ages (serviceworkers, web notifications).

Correct me if I'm wrong (I'd actually love to be wrong), but browsers don't let you do silent pushes, and background data fetches are pretty limited, which makes it hard to do something where the phone gets updated frequently with non-urgent data, so that when you open the app/page, you have current data regardless of connectivity when you open the app, assuming you've got at least intermittent connectivity. Weather,…

Push is supported by all competent browsers, which of course excludes Internet Explorer, Android WebView (the shitty built-in one) and Safari (iOS and desktop) [0]. Firefox (on every platform but iOS) even supports a limited amount of silent pushes. I personally wouldn't want silent background pushes to an installed web app anyway, I don't see what data is important enough to sync but not important enough to notify about. Such a mechanism would absolutely ruin the device's battery life.

Google, being Google, have developed a Background Sync API [1] that can achieve background sync without notifying the user. This also extends to Edge and Opera and such because they share an engine.

I can see the use in a system where you sync data to a device that has intermittent connectivity, but I've honestly never seen such a system work for native apps when I've had intermittent connectivity myself. Even Google's automatic weather notifications don't show the right weather until I tap then and a web search loads.

Your background sync requirement is a nice to have and it'd certainly be a reason to use the app instead of the web version of a service for users with limited connectivity, but they're not really strict requirements for most applications. The applications we use today mostly consist of scrolling and connected browsing, with some data management and sync in between. For example, I browse twitter through the web app and outside the "fleets", whatever they are, that Twitter simply decided not to port, I'm not missing anything. I get notifications, I can browse, I can compose, there's really nothing more I need.

In the end, Apple's (intentional, probably) nerfing of Safari is what primarily stands in the way of proper mobile app support on the web. Notifications are a feature that I'd say most apps would require these days and Apple simply refuses to allow them. There's plenty of other WebKit gripes that developers have to overcome to program for iOS, but the complete lack of certain features is absolutely the worst.

[0]: https://developer.mozilla.org/en-US/docs/Web/API/Push_API [1]: https://developers.google.com/web/updates/2015/12/background...

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