Live data from Hacker News

Apple is threatening to remove Fanhouse unless they give 30% of creator earning

twitter.com

211–220 of 593 posts

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#211

I hate to be That Guy, but Apple doesn't care how much money you keep vs. how much money you pay others when you accept In-App Payments. If you paid 90% of your IaP revenues to the power company instead of to content creators, Apple has no way of knowing this. It just would mean that your business has no hope of being profitable. Fanhouse can still pass IaP revenues onto their customers ("creators"), but they're goin…

Isn't the point here What they get 30% of?

Do they get 30% of what the end user pays or 30% of the revenue the app maker keeps (30% of Fanhouses 10% is 3%)?

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#212

It's time to stop asking "Why does Apple think they deserve 30% of App Store revenue" and start asking "Why has Apple not demanded 30% of web app revenue yet?". The justification of "We put all the hard work into building the hardware, the OS and the stack so deserve a cut" still stands if a website is opened using the Safari engine. If it doesn't stand then neither does the App Store cut.

> "Why has Apple not demanded 30% of web app revenue yet?"

They would if they knew how. Which is probably why they block features on the web so that they can't compete with native apps.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#213

Earlier quoted context omitted.

Those have been part of the web standards for ages (serviceworkers, web notifications).

Web notifications don’t work on iOS and I’m assuming Android as well? Serviceworkers aren’t woken up in response to a background push if your phone is lock and not on that webpage.

Web notifications work fine on Android. Has Apple still not fixed notifications then? I was under the impression that they claimed to have massively improve Safari during last year's conference?

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#214

The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?

Apple doesn't have a monopoly on any market.

Define Monopoly?

Apple have ~65% Market Share in US and over 70% in Japan.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#215

Earlier quoted context omitted.

1. Apps get added to the home screen by default. Adding a website to the home screen is not easy and most users are not aware of this function. When app is on the home screen, there are much higher chances that user will return. 2. Push notifications increase return rate as well. Website can't send push notification to iOS client. So basically it comes down to user retention. Apps allows for better user monetization,…

I disagree about one partly. It’s two (well 3 really) clicks to add a PWA to the Home Screen. I would describe it more as having friction than not being easy.

3 clicks literally means you lost 90% of your potential users.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#216

The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?

Probably the argument is that they (1) host the software in the cloud which costs them money, and (2) they review software for e.g. security issues which costs them money. Anyway, the EU is coming for them: https://ec.europa.eu/info/strategy/priorities-2019-2024/euro... > The Digital Markets Act (DMA) establishes a set of narrowly defined objective criteria for qualifying a large online platform as a so-called “gatek…

Regarding your two points, in 2020 Apple claimed there were about 23M developers [1] and they charge $99 every year.

Even if only 50% of those 23M devs are actually paying the $99 fee that is still over $1B a year.

[1] https://www.apple.com/newsroom/2020/03/apples-wwdc-2020-kick...

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#217

Earlier quoted context omitted.

If you engage with those actors accepting the terms that is exactly what it means.

...no. You can't meaningfully accept terms when they are a requirement to enter the market.

What market? The market of iOS users?

There are literally more users on Android - If I were in that position, I could just switch platforms.

If I'm a radio manufacturer, I can't cry foul that Lamborghini won't allow me to sell my radio in their cars by calling them a monopolist over the "market of Lamborghini drivers."

If I then decide to still make an exclusive Lamborghini radio, I own that responsibility for my failed business model.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#218

The antitrust case against Apple is so overdue it's embarrassing. What I don't get is people who defend it. Imagine Microsoft taking 30% of every purchase you make online because you used their OS to get there. Then would the defenders admit it's an obvious abuse of a monopoly? What makes it different for Apple?

I just like Apple’s App Store the way that it is. I’ve been through so many technology stacks and it I find their platform a joy to work with. The SDKs are coherent, very well-architected, extremely easy to use, and I have access to a user base that has very high adoption rates of the latest software versions so that I don’t have to worry so much about fragmentation. It’s the happiest I’ve been as a coder, so I feel…

When your app has revenues of $100M a month, let's see if you think Apple is providing you $30M worth of value.

Sure, if you have 2 sales a month, I guess Apple is providing you $0.60 of revenue. That's not what this thread is about.

Re: Apple is threatening to remove Fanhouse unless they give 30% of creator earning

#220

Earlier quoted context omitted.

>Well for that comparison to work, we'd also have to assume Microsoft disabled installing unsigned software as well. Look no further than Xbox Store and how well you can run unsigned code on it. Sure, you can buy a physical game copy, but there are two issues with that: 1. Diskless versions of consoles are becoming more commonplace, thus removing that option. 2. If you buy retail, it is still a cut to Microsoft, just…

Gaming console hardware is heavily subsidized by those cuts. Apple hardware, in contrast, is sold with profit.

> Gaming console hardware is heavily subsidized by those cuts.

I was about to reply with skepticism, but after looking online I found the following and have to reconsider my doubts. This Apple vs Epic trial truly is a wondrous thing

https://www.theverge.com/2021/5/6/22422691/microsoft-xbox-co...

Post reply on HN