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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#521

Earlier quoted context omitted.

>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…

>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.

Fallout 4 is a great comparison point. It had the bones of something great but the soul was gone. No factions, no interesting NPCs or side quests, no lore. Just a big empty sandbox to shoot stuff in.

This seems better than that at least in that the soul is a lot better. And it has cool lore and factions and NPCs. But where Fallout 4 had fun shooting and RPG mechanics this seems to have pretty poor shooting. Poor driving. Unbalanced RPG mechanics.

Ultimately I think they need to do three things:

1) Fix bugs

2) Rebalance and improve core gameplay (shooting, RPG mechanics, NPC AI, etc.)

3) Add a bunch more content

And it will be an absolutely fantastic game. No Man’s Sky turned the ship around. Can CDPR do it? I’m hopeful. Maybe if they get rid of the people who pushed for this premature release they’ll have a shot...

Re: Cyberpunk 2077 Refunds

#522

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

I do hugely recommend playing it on GeForce now instead. It works like a dream, you can max out all the settings, and you don't get locked into an ecosystem that Google will inevitably abandon in the next couple years. I've been playing Cyberpunk using it and have no complaints, very little if any lag on my 100Mbps BT line.

[deleted]

Re: Cyberpunk 2077 Refunds

#523
post #85

Earlier quoted context omitted.

What I read, and apparently it was discussed on the CDPR emergency board meeting, is that Sony and MS trusted CDPR to correct the issues and have the game in a good state prior to launch. Seems they failed at that pretty badly.

I hope this leads to Sony and Microsoft performing Apple-style reviews on all future games from now on. Completely audit every game and every patch before it can be sold on the platform.

I don't think that's tenable. Could you imagine trying to test a 40 hour game?

Sony and MS's teams aren't QA. Neither are Apple's. Apple's team looks for the standard stuff like are they using IAPs properly? Is there anything deceiving happening here? etc.

By the sounds of things Sony and MS's review teams did find that Cypberpunk 2077 was NOT in a good spot. But they took CDPR's word that they would fix it before launch (the typical day 1 patch situation). And that bombed hard.

I think your expectation on what happens is not in line with reality unfortunately.

Re: Cyberpunk 2077 Refunds

#524

Earlier quoted context omitted.

>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…

>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.

What's the difference between Fallout 4 and New Vegas? I thought New Vegas was just an expansion.

Re: Cyberpunk 2077 Refunds

#525

Earlier quoted context omitted.

I’m about 30 hours into the Xbox One X release and it’s a tough love. The game is unbelievably awesome when it works. Unfortunately, it doesn’t really work/play well. I have crashes every 30-45min. Glitches are so commonplace it’s clearly beta quality at best. I’ve gotten to the point where I know to have the best chance to actually play a mission I need to get to the right location (use waypoints since driving crash…

It really should never have been released on last gen consoles.

Which is impressive considering it was announced before those consoles were.

Re: Cyberpunk 2077 Refunds

#526

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I'm playing on ps4 and I enjoy it.

It's very buggy, and it sometimes outright crashes, but it's just a very good story, progression, and visual.

Re: Cyberpunk 2077 Refunds

#527

Earlier quoted context omitted.

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

Assuming all choices are between two options, you could make this claim about any game with (five endings and...) more than three choices for the player to make. if one of the choices has three options, two choices will do the job of selecting between 5 endings. What's the point of the map, if all you're concerned about is which ending you get? If there are 40 choices with an average of 3 options each, it's still obv…

Fallout: New Vegas had a handful of endings, but is nearly universally praised for making player choices affect how you play. It's not about what endings you get so much as your actions influencing what options remain open to you as you play.

Re: Cyberpunk 2077 Refunds

#528

Earlier quoted context omitted.

Had the same reaction to corpo path. I think it would actually be interesting to tell a story about that culture from the inside, rather than immediately retreating to the well-trodden anti-corp perspective. For a supposedly ambitious game, it seems entirely uninterested in challenging or evolving the rather tired cyberpunk tropes.

I'm still on my first playthrough (and enjoying it) and am super disappointed to hear the other lifepaths are basically 15-20 minute prologues. I too was really hoping for my corpo playthrough to be playing it from the inside, lots of corporate espionage, dealing with situations with the full force of a megacorp behind me etc...

People's expectations about the life paths were really overblown, they took marketing bullshit and took it as gospel. Then their own imaginations took over.

No game _ever_ has been like this. You just can't get three completely different fully immersive all-spoken-dialog games for the price of one - unless the main plot is like 10 hours max.

Even the Fallout games have a few bigger decisions (FO3 had the choice of nuking either town), but the rest of the stat-based chat options are mostly for flavour. Maybe a few side quests have different endings or dead ends because of your stats, but the main plot is still essentially the same.

Re: Cyberpunk 2077 Refunds

#529
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

If a company does bad things, then consumers have a right to attack that company for it. Instead, I find it extremely "entitled" for someone to think that a company should be immune from criticism. > Why would you whine about your game? Well, one reason to do that, is to cause financial damage to the company, in order to punish them for their behavior.

I wasn't defending CDPR in any way. Just stating that the whining is becoming needlessly loud.

If 3/4 of your players ask for refund, I see that as a clear critic that your game has a big problem.

Almost a new thread on the same subject every 2h: https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

Re: Cyberpunk 2077 Refunds

#530

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I haven't tried this particular game yet (CyberPunk 2077). But as someone who games on exclusively on Linux, I'm surprised to learn about the outrage. Personally, I'm used to having to debug, alter, or otherwise hack games in order to play them. I'm also more tolerant of bugs and glitches. I've found that I gravitate more towards Early-Access titles on Steam than big "AAA" titles. I realize most console gamers aren't…

If you run CP2077 on Linux, as someone who runs any software on a platform where it's not officially supported at all, you would be indeed not entitled to a smooth experience and at least some tinkering would be warranted.

Other people are merely customers. For a customer a game not working as intended is no different than an electric shaver not working as intended. You don't need an understanding, or a modicum of interest in inner workings of electric shavers, you expect them to work.

Insult to injury, people also tend to be more emotionally invested in games than electric shavers, just like any other entertainment medium. Hence they won't just toss one out and get the other, without generating some buzz about it first. I don't see how this is more "spoiled" or "entitled" than customer reviews on Amazon on electric shavers. It's nothing crazy if you feel entitled to things you're actually entitled to, which in this case, an entitlement to a working product gained by paying for it.

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