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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#461
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

You're not understanding the market though. You're talking about it like it's a tool. Instead, it's entertainment and hype - a combination people emotionally invest in.

They're not upset the tool can't do the job; they're upset that their emotions are left hanging. It's a movie without a climax. It's Game of Thrones. A refund doesn't touch on the core of why people are upset with Cyberpunk in the same way that a refund wouldn't matter for the people upset with the last season of Game of Thrones.

Marketing for Hype is a dangerous game. CDPR is experiencing the result of emotion based sales when combined with under delivering.

Re: Cyberpunk 2077 Refunds

#462

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I think we're living in different worlds or something. This game is exactly like a GTA game, and nothing like Deus Ex. It's an open world game (Deus Ex games are strictly linear with open level design , not narrative, something Warren Spector was extremely adamant about). It's got the…

I would argue that Mankind Divided is just a single open world level.

I would argue the same about Cyberpunk. It’s a bigger Poland from Mankind. That’s not bad at all.

Re: Cyberpunk 2077 Refunds

#463
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

The PlayStation store will only issue a refund if you haven't started downloading the game or the game is "faulty", which they don't define and may be hard to prove. The Xbox store refund policy is less clear but it is certainly not an guaranteed refund.

PlayStation Store: "you have 14 days from purchase to request a refund. If you have started to download or stream the purchased content you will not be eligible for a refund unless the content is faulty." https://www.playstation.com/en-us/support/store/ps-store-ref...

Xbox Store: "All sales of Digital Game Products are considered final, but we understand there may be extenuating circumstances. When you request a refund for these products, and depending on the purchase or content type in determining refund eligibility, we consider a variety of factors like time since date of purchase, time since release, and use of the product." https://support.xbox.com/en-US/help/subscriptions-billing/bu...

Edit: Now that they are offering refunds, you are correct. People should stop complaining and just take their refund.

Re: Cyberpunk 2077 Refunds

#464
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

You're not understanding the market though. You're talking about it like it's a tool. Instead, it's entertainment and hype - a combination people emotionally invest in. They're not upset the tool can't do the job; they're upset that their emotions are left hanging. It's a movie without a climax. It's Game of Thrones. A refund doesn't touch on the core of why people are upset with Cyberpunk in the same way that a refu…

Like Boghost said, people review games like toasters. They expect feature lists and expect it to work.

Others engage with them as media. Both ends are valid, but often in conflict. A game like this brings that into contrast hard. Even the games developers wanted more time in the oven.

It’s a fascinating problem.

Re: Cyberpunk 2077 Refunds

#465

What a disaster. I feel sad for the staff that spent all of that crunch time on that quixotic fever dream.

On PC it is a pretty decent game, nice missions, very nice graphics and art. Personally I like it better than other open world games that I played. It feels more immersive than most of them, as long as you don't go out of your way to break the immersion. In GTA and Red Dead Redemption 2 it is far more fun to create havoc than to play any of the missions in Cyberpunk 2077 there is basically almost no point doing anyth…

> In GTA and Red Dead Redemption 2 it is far more fun to create havoc than to play any of the missions

While non-storyline gameplay is definitely more fun in Rockstar games, I think the mission and sidequest gameplay is way more fun than CP2077's as well.

Consider this earlier mission in GTAV: https://www.youtube.com/watch?v=Ikop7td88ks

It involves a car chase, NPCs jumping in and out of moving vehicles, a boat mast swinging into traffic, shooting while driving, etc. This is all done smoothly, with no animation glitches or jankiness.

A mission after that involves a bicycle race, swimming and boarding a boat, followed by an intense jet ski race: https://www.youtube.com/watch?v=TcqvAgzr3To

So far in my admittedly short ~12h playtime of CP2077 on PC I haven't seen anything equally as engaging, well designed or just plain fun. Most of the missions involve shooting galleries interspersed by cutscenes to showcase action set pieces, and there's a lot of on-rails shooting from the passenger seat, which feels like gameplay from several generations ago, not from a next-gen title.

I don't understand complaints that it shouldn't be compared to GTA given that CDPR themselves describe it as an "open-world action-adventure story", so comparing it to games that set the bar for open-world gameplay is only fair, and in my opinion it falls very, very short on those terms.

Just like it does on its RPG elements. Like others mentioned, it falls short when compared to even the original Deus Ex, let alone the more recent installments. This is probably why CDPR decided to avoid marketing it primarily as an RPG in 2019: https://i.imgur.com/oDldUQQ.png

All in all this was a massive disappointment for me, and I actively avoided trailers and marketing to avoid the hype. Even if all the bugs and performance issues are fixed hopefully a few months from now, the gameplay will still be mediocre at best. The only thing I'm partially still interested in is the story, though from what I've read that seems to be underwhelming as well.

This was the cherry on top of 2020. What a year.

Re: Cyberpunk 2077 Refunds

#466

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I think there are a few reactions that are reading differently to different people.

1) This game is not up to par. It's not as advertised, and for some of the most standardized systems (consoles), it doesn't even work. That's really bad on CDPR. False advertising is unacceptable to some.

2) This surprised nobody. Acting surprised is like being surprised you big mac doesn't look like the marketing materials. That's on the people pre-ordering and buying day of. If I bought it today, having seen all the reception, that's on me. Some people are extending "that's on you" that to pre-orderers.

3) It seems to work as well as any other AAA launch day game for players with certain setups. Some people see their footage or have that experience and think others are just being unrealistic expecting the big mac from the ad.

Personally, I feel like it's a friend complaining about getting scammed on craigslist after ignoring everyone telling them to do due diligence to make sure it's what you expect. Like, that really sucks and fuck scammers, but this was easily preventable, so I'm going to roll my eyes a little.

Re: Cyberpunk 2077 Refunds

#467
post #318

Earlier quoted context omitted.

> 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https://www.youtube.com/watch?v=C5pHpQqhmR4 ) of how it runs on PS4, I now clearly see where all this hate comes from. You need to factor in that the PS4 hardware is really outdated at this point in time, too.

That's irrelevant because it's being sold on that console. There is an explicit understanding that if it's sold for a console, it's going to work at a certified quality level.

> going to work at a certified quality level.

Is there an objective certificate authority that get give a game such "quality level"?

There are gamers that play on xbox/ps and are happy with it (they are even in this thread, look it up).

So some expect miracles from a dated hardware (with HDD, which is unbelievable on a PC since almost a decade) - one can work magic with it (I mean Carmack-magician), but you need more time (like years) - is there a point in doing that if just around a corner is nextgen and a PC version works fine?

There are people that are happy with such version if you are not don't buy it but don't take the fun away from others that have lower expectations.

Re: Cyberpunk 2077 Refunds

#468
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

>There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund.

If you start the game, even for a second, Sony will refuse a refund on a digital download. CPDR would not allow footage of the game on PS4 to be shared, and called rumours of poor performance "fake rumours". If you boot the game up and within minutes find it an unplayable mess, there was no remediation. (Of course, now Sony has offered blanket refunds for the game; I'm just providing context for the outrage over the anti-consumer behaviour.)

Re: Cyberpunk 2077 Refunds

#469
post #371

Earlier quoted context omitted.

The multiple path concept is evidence of CDPR biting more than they could chew. They spread themselves too thin, the game is less than the sum of its parts because half-finished subsystems weigh down what can be a very solid game when it focuses on its fundamentals. OP says "Some players expected this to be cyberpunk-themed RDR2/GTA5". I think some higher ups at CDPR wanted for it to be that at the start, and they on…

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

Assuming all choices are between two options, you could make this claim about any game with (five endings and...) more than three choices for the player to make. if one of the choices has three options, two choices will do the job of selecting between 5 endings.

What's the point of the map, if all you're concerned about is which ending you get? If there are 40 choices with an average of 3 options each, it's still obvious before you buy or even hear anything about the game that it won't have 12,157,665,459,056,928,801 endings.

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