Live data from Hacker News

Cyberpunk 2077 Refunds

playstation.com

491–500 of 644 posts

Re: Cyberpunk 2077 Refunds

#491

Earlier quoted context omitted.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

It is if they keep enabling this behavior by preordering. It’s not a limited quantity item, and there’s no reason to. And this keeps happening.

Re: Cyberpunk 2077 Refunds

#492
post #427

The amazing thing to me is that a game that has been in development for so long runs so badly on consoles that were new when development started. I bet they spent a lot of time updating the engine and graphics over the past 8 years, and as a result the game barely runs on the hardware they were using when they started writing it.

I don't think they've been developing for the past 8 years. The Witcher 3 came out in 2015, and its DLCs in 2016. I think it's been developed in the last four years.

Re: Cyberpunk 2077 Refunds

#493
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

Preorders cannot be refunded after 24 hours have passed on Sony PlayStation Network, due in large part to people canceling preorders when early reviews of games show that they're terrible and/or buggy.

Re: Cyberpunk 2077 Refunds

#494
post #273

Earlier quoted context omitted.

You can use Chrome extensions to modify Stadia, I used Stadia+[0]. You can force 4k that way even though it's not supported. I don't have any noticable input lag but I'm on 70/30mbit fiber with 3-4ms ping to stadia.com. Sometimes the stream quality drops for a sec, but no noticeable frames or audio dropped. I agree with the darkness being to bright, couldn't fix it with the gamme correction either. I have a feeling t…

Ping to stadia.com? Is that where the stream is coming from?

No, but I thought it would be a good reference. I just ran a game and pinged the instance that was streaming (120.37.116.136), funny enough it ping was worse (8ms) than the ping to stadia.com (3ms). Also the IP is no longer pingable once you stop streaming the game. MTR shows something like 20 nodes inbetween me and the instance compared to 6 with stadia.com.

Re: Cyberpunk 2077 Refunds

#495
post #315
post #288

Earlier quoted context omitted.

> Just compare the 48min E3 demo with actual gameplay. You mean this: https://www.youtube.com/watch?v=Ogihi-OewPQ This is probably the first game that didn't get a downgrade visually, but got an upgrade. Not sure what else do you mean by E3 demo.

Did you miss the sentence before? >Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay. He's talking about the AI that got a downgrade, not the visuals.

> He's talking about the AI that got a downgrade, not the visuals.

He is talking about E3 gameplay demo, so I showed one. I would gladly see the one that showed AI downgrade.

Re: Cyberpunk 2077 Refunds

#496
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

If a company does bad things, then consumers have a right to attack that company for it.

Instead, I find it extremely "entitled" for someone to think that a company should be immune from criticism.

> Why would you whine about your game?

Well, one reason to do that, is to cause financial damage to the company, in order to punish them for their behavior.

Re: Cyberpunk 2077 Refunds

#497

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

The only reason I didn't preorder it is because I was worried it would be RDR/GTA-like, so this is extremely reassuring. Thank you!

Re: Cyberpunk 2077 Refunds

#498

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I haven't tried this particular game yet (CyberPunk 2077). But as someone who games on exclusively on Linux, I'm surprised to learn about the outrage. Personally, I'm used to having to debug, alter, or otherwise hack games in order to play them. I'm also more tolerant of bugs and glitches. I've found that I gravitate more towards Early-Access titles on Steam than big "AAA" titles. I realize most console gamers aren't…

What specifically is entitled about expecting a properly-working game on the platform said game is released on, especially the consoles where not having to waste time and effort to "debug, alter, or otherwise hack games" is one of their selling points?

Re: Cyberpunk 2077 Refunds

#499

Earlier quoted context omitted.

This anecdote seems to extend to all players on the most standardized, commonly owned systems (current generation consoles).

So 7 year old PCs?

I'm not sure why this matters when we're on a thread about refunds on said "7 year old PC".

Re: Cyberpunk 2077 Refunds

#500

Earlier quoted context omitted.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

Never jot is my life motto
Post reply on HN