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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#71

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The console versions are supposedly significantly worse than PC, to the point of being unplayable

I'm playing it on an Xbox Series X and have only run into a couple bugs that weren't game-breaking.

What surprises me is how lackluster the visuals are compared to last-gen games like Horizon Zero Dawn and Ghost of Tsushima. I'm playing both on a PS4 Pro and Cyberpunk doesn't hold a candle to either of them graphically.

Re: Cyberpunk 2077 Refunds

#72
post #13

The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.

Unlikely. This is hardly the first dysfunctional AAA videogame rushed out before it was ready causing a PR disaster.

Re: Cyberpunk 2077 Refunds

#74
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

Yeah I really hate these over-emotional responses.

That being said, I played the game on PS4, and it's jaw-droppingly bad. Not even because of graphics, it's just straight up broken. The mechanics themselves fundamentally do not work. So it's not about high expectations, they just need to either (a) spend more time working on the game, or (b) say no to last gen consoles.

Re: Cyberpunk 2077 Refunds

#75

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

Crashed once on my PC in a few hours of gameplay.

Re: Cyberpunk 2077 Refunds

#76

Wow what a disaster. I hope leadership is held to account for such poor judgement.

Right? Like how could you make this many bad calls to get your game to the point that one of the main platform holders has yanked the game off the store and issue refunds. CDPR rushed it out the door to get that end of fiscal year revenue (unless I'm mistaken) and satisfy impatient investors, only to lose a lot of good will with their fan base, miss out on game of the year awards and recognition, and to be a meme gen…

Yeah I was tongue in cheek, I would bet that leadership will not be held to account, as that is by and large an anomaly in today's world. I'm going to buy some of their stock if it drops a little further, same as I did for Boeing.

Re: Cyberpunk 2077 Refunds

#78

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

This is not a next gen game. The console version is for PS4 and XB1; people playing it on the new consoles are using backwards compatibility. A next gen version is planned but hasn't been released yet.

The game is functionally broken in the consoles it was built and released for; only PC is having an acceptable experience.

Re: Cyberpunk 2077 Refunds

#79
post #42

Earlier quoted context omitted.

It's so, so much more than that. Even if the game had no bugs, it's nothing like what it was presented to be. And no, not by the 'fanboys' but by CDPR themselves. I'd probably have bought the game on discount if I knew it was, much like Witcher 3, a mediocre game in most ways other than visuals, and in some ways actually a step down from their previous title. But I bought this one on preorder because it was presented…

I'm interested in preorder culture. Did you preorder to support the development financially, or did you preorder for some kind of bonus or other personal incentive?

I preordered because it is $40 on preorder vs 59 at retail. That’s a big difference and occurs with many launch titles.

Re: Cyberpunk 2077 Refunds

#80

Incredible. And I don't think this is something a year of patches will be able to fix. Also, I hope this is a wake up for the review industry at large who has largely overlooked the glaring issues that extend far past the bugs. A good overview of the state of the game: https://www.youtube.com/watch?v=bexA1Oolp0k

The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns. You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. I’ve one shotted a boss with the sni…

Everything you've listed here is patchable. The problems with AI (while definitely present) are extremely overstated. The AI flanks, uses their weapons at ranges you expect (shotguns up close, approaching with walls at the side, etc) and generally appears to work together. They won't write you a treatise on the nature of human suffering, that is true.
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