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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#61
The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word.

Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not?

Then the game came out and people (like me) waiting for it for 7 years got half-baked game that had so many things obviously cut really late that is painfully obvious. Features sitting there, teasing something you were promised but don't get.

Adding this to the debacle of last gen consoles issues, and ridiculous AI, zero replayability and you get a lot of angry gamers. And I believe rightfully so.

Re: Cyberpunk 2077 Refunds

#62

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

Well, you see, Cyberpunk 2077 is based off of a 1988 tabletop RPG named “Cyberpunk” that took place in 2020. They wanted to release in 2020 to honor this significance. It has nothing to do with lying to consumers and maximizing profits from a holiday season during a pandemic with new consoles and hot new GPUs. /s

That's the second edition. The original took place in 2013.

Re: Cyberpunk 2077 Refunds

#63
post #22

Earlier quoted context omitted.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…

As someone in a central european country, I can confirm, you are wrong, and we don't care what LMBFQQUBDSBDSAH letter is the fashion today.

You have every right to be offended by that, I don't really care.

Re: Cyberpunk 2077 Refunds

#64
post #22

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

Wow, thanks for pointing out that review, I really needed a laugh this morning.

"This fictional dystopian future isn't politically correct!"

Re: Cyberpunk 2077 Refunds

#65
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

The expectations have nothing to do with this. It’s 100% due to the issues on the last gen consoles, and specifically the PS4 in this case. Horrible graphics and performance, tons of bugs, and way too many actual crashes.

Re: Cyberpunk 2077 Refunds

#66
post #40

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.

And possibly lose their job during a massive pandemic? It’s hard to be a whistleblower.

Re: Cyberpunk 2077 Refunds

#67
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

> The problem were the expectations.

No, the problem is CDPR building all the expectations with lies. I'm not going to link to reddit but there is a thread on the cyberpunk sub listing all the lies Cyberpunk said before release. Nobody forced CDPR to lie about the content of the game, especially all the unique NPC scripting stuff that doesn't exist. It's not just the bugs and the performance. CDPR sold something that wasn't in the game at release.

It must have been an horror for the developers pressured by management to do the impossible, only to be met with contempt by both the management and the gamers in the end because management can always blame developers "for not doing enough" even though every dev must have crunched for 2 years straight.

Also these dev sweatshops usually have high turnover, so they are incapable of retaining experienced developers because they don't value that, only rookies they can squeeze to the bone then throw away when they are burned out. The state of that game is the result of all that culture.

Re: Cyberpunk 2077 Refunds

#68
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

CDPR didn't create the hype. Witcher 3 did that.

Also, it's just a game folks. Get your refund and move on.

(In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

Re: Cyberpunk 2077 Refunds

#69
post #22

Earlier quoted context omitted.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…

Both The Guardian reviewer and yourself, must've not played the game through. The Guardian mentions misogyny in context to female sex workers (in the game "dolls"), but the reality is that there's an equal amount of male "dolls" within the main storyline (at Clouds) and throughout the game.

And if there is any misogyny displayed within the game, it's from scumbag characters. Emphasizing that the attitude/perspective is rooted in scumbag thinking.

Re: Cyberpunk 2077 Refunds

#70

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

> As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. Something I have learned from watching this saga is that those rules seem not to apply to "AAA" developers (this appears to have been fairly wide industry knowledge, but I was not aware of it). It may also be a relatively new development, but because of how hot games are…

I am fairly sure sony prefers a buggy cyberpunk to a cyberpunk that is available on xbox but not ps4.
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