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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#51

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

> Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware

What a ridiculous excuse. If a developer releases a game for a console, it should run well on that console. If the game is too fancy for the console then it shouldn’t be released. And if the developer insists that the game runs well on a given console, but they never release screenshots and it turns out they were lying, then their behavior is truly deceptive and inexcusable.

This Barnum-esque idea that it’s PS4 owners’ fault for letting CD Projekt Red rip them off is gross. Although it’s pretty funny that the suggestion always comes from people who think they’re defending CD Projekt Red.

Re: Cyberpunk 2077 Refunds

#52

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

It crashed a few times on me but never in missions or while I was doing anything important. Have a 1080 GTX and 32gb RAM it runs very well at 1080p and pretty high graphics settings.

Re: Cyberpunk 2077 Refunds

#53
post #22

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review)

The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about both America and Poland.

Re: Cyberpunk 2077 Refunds

#54

Incredible. And I don't think this is something a year of patches will be able to fix. Also, I hope this is a wake up for the review industry at large who has largely overlooked the glaring issues that extend far past the bugs. A good overview of the state of the game: https://www.youtube.com/watch?v=bexA1Oolp0k

The performance issues might be fixable the gameplay issues won’t be.

The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns.

You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot.

I’ve one shotted a boss with the sniper rifle (the kingpin looking pimp guy) whilst the quest was still rated as “very high danger”.

Other things are also simply mind boggling for example you can get a rocket launcher upgrade instead of grenades that has infinite ammo and no cooldown basically allowing you to spam as much as you want, you can also replace the HE/incendiary warheads with a tranq dart allowing you to basically one shot all human enemies too.

The narrative mechanics are also completely boring and they do not work.

And there is an extremely obvious solution to that that not only works perfectly from a narrative and story progression perspective but also introduces a lot of interesting game mechanics.

Re: Cyberpunk 2077 Refunds

#55

What a disaster. I feel sad for the staff that spent all of that crunch time on that quixotic fever dream.

On PC it is a pretty decent game, nice missions, very nice graphics and art. Personally I like it better than other open world games that I played. It feels more immersive than most of them, as long as you don't go out of your way to break the immersion. In GTA and Red Dead Redemption 2 it is far more fun to create havoc than to play any of the missions in Cyberpunk 2077 there is basically almost no point doing anything but the missions, but I still feel far more connected and invested in the character than in either of the two other games.

Re: Cyberpunk 2077 Refunds

#56

Earlier quoted context omitted.

This game has numerous issues, even on PC. The menu UX is horrendous, there are numerous ridiculous bugs concerning characters T-posing, clipping through world geometry, animations failing to play or have key objects characters are supposed to interact with floating in random places. These taken together make the game seem like a sloppy mess, regardless of how much money they appear to have poured into the rendering…

I played for 35 hours and I haven't noticed that much issues and some glitches even make me laugh. Meanwhile in Watch Dogs Legion Microsoft Store went against their policy to give me a refund because the game was basically unplayable. But for some reason I don't see the media doing all this chatter (and Watch Dogs Legion was presented as one of the next gen games...) I mean, they basically failed on the most basic fe…

> Microsoft Store against their policy to give me a refund because the game was basically unplayable

They went against their refund policy? What was the reason?

As for the game, I'm personally having fun with the main and side quests. Unfortunately, that's really all there is to the game and it feels like an Outerworlds-like game. If the cost of this game was 50% cheaper, I would definitely not be complaining. Still, it's sad to see that vehicles are all the same (except the ones you own yourself) and losing assets when looking away is always immersion breaking.

Re: Cyberpunk 2077 Refunds

#57
post #22

Earlier quoted context omitted.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…

No it isn't. Those concepts are a fetish of a very small (yet influential) group of people residing exclusively in the West. 90% of the world doesn't care.

And as a Polish person myself, I can assure you this is not a condescending and not wrong about Poland at all.

And just because you are offended it doesn't make you right.

Re: Cyberpunk 2077 Refunds

#58

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

> As for seizures apparently it had a warning at the start about them. Added post-release with a patch after seizures have been reported in news.

It was added before release, but after review copies had went out. AFAIK, only one person had a seizure from it.

Re: Cyberpunk 2077 Refunds

#59
post #22

Earlier quoted context omitted.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…

Honestly, the criticisms about misogyny and xenophobia that I've read (and I've read a lot of them) are extremely low-effort and bland. The story of the game and it's environment is strikingly negative about what is happening and doesn't for even one moment dip into approval. Of course, this is easy to miss if you just spend 30m looking around and all you see is a corporate hellscape.

Re: Cyberpunk 2077 Refunds

#60

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

In some ways, this reminds me of the No Man's Sky launch. Massive amounts of hate from gamers, bad reviews, bad press, on and on. They overhyped and under-delivered.

Four years later, they've released half a dozen major updates, fixed hordes of bugs and have seriously made the game 10x better than it was at launch. It is now fully the game that was originally promised and more. It's also gone on sale with a major discount several times.

Now that may be an extreme scenario, but if a little shop like Hello Games can do it, I think CDPR at least has a shot. I will be happy to wait.

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