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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#31

Earlier quoted context omitted.

> It has nothing to do with lying to consumers and maximizing profits from ... CD Project Red is a For-Profit company (like EA, Ubisoft, etc...), please stop defending them when they have clearly lied to old-gen gamers. They are not the paladins of gaming as their great marketing reinforced when waved the success of The Witcher 3 (btw great narrative, but what a shitty combat system). Missing the holiday season for t…

"/s" denotes sarcasm.

lol, thank you! I didn't know.

Re: Cyberpunk 2077 Refunds

#32

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

They also changed the part that caused the said seizures. It was because of a blinking light in a part of the game but that was changed.

Re: Cyberpunk 2077 Refunds

#33
Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs.

Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched.

RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...).

Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware, specially when we're speaking on the PS4 flat released back at 2013.

Re: Cyberpunk 2077 Refunds

#34

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware

That's the whole point of consoles. I absolutely expect to be able to buy any game where the box says "PS4" and have it be playable on a "PS4".

Re: Cyberpunk 2077 Refunds

#35

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

>> people shoulnd't expect a next-gen game to run well on prev-gen hardware

I don’t understand this sentiment. The game’s been in development for 8 years and was scheduled to launch before next-gen hardware. They partnered with MS on a custom skin last-gen Xbox. The game plays in comparability mode in next-gen hardware. In no way was this billed as a next-gen game.

Re: Cyberpunk 2077 Refunds

#36
post #35

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

>> people shoulnd't expect a next-gen game to run well on prev-gen hardware I don’t understand this sentiment. The game’s been in development for 8 years and was scheduled to launch before next-gen hardware. They partnered with MS on a custom skin last-gen Xbox. The game plays in comparability mode in next-gen hardware. In no way was this billed as a next-gen game.

The game’s been in development for 8 years

They announced that their next project would be based on Cyberpunk 2020 8 years ago. They only actively started development ~4 years ago. But yea, the original release date was way before the PS5 etc. where even announced.

Re: Cyberpunk 2077 Refunds

#37

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

This game has numerous issues, even on PC. The menu UX is horrendous, there are numerous ridiculous bugs concerning characters T-posing, clipping through world geometry, animations failing to play or have key objects characters are supposed to interact with floating in random places.

These taken together make the game seem like a sloppy mess, regardless of how much money they appear to have poured into the rendering pipeline.

The fact that the game is such a disaster on current gen consoles should not be excused when a game’s production cycle has predominantly been during those consoles existence. Why are we letting companies off the hook when they advertise a product and fail to deliver, because we perceive that hardware as being unable to handle it? Rockstar has excelled at launching games of a similar complexity across multiple console generations. GTAV ran on hardware 2 generations old so let’s not pretend that this is out of reach for a AAA developer with hundreds of staff. I have little sympathy for a major developer and publisher failing to live up to the hype that they created or courted, and leaned into up until a disastrous release.

Re: Cyberpunk 2077 Refunds

#38
post #34

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware That's the whole point of consoles. I absolutely expect to be able to buy any game where the box says "PS4" and have it be playable on a "PS4".

I mean that's the thing, some people say it's playable others say it isnt.

I mean haven't tried it and played on my Xbox Series X and it's fine. I'm not the usual console gamer, I just bought my first console and afaik these consoles aren't just plug and play anymore.

Refund policies need to change IMO.

Re: Cyberpunk 2077 Refunds

#39

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

This game has numerous issues, even on PC. The menu UX is horrendous, there are numerous ridiculous bugs concerning characters T-posing, clipping through world geometry, animations failing to play or have key objects characters are supposed to interact with floating in random places. These taken together make the game seem like a sloppy mess, regardless of how much money they appear to have poured into the rendering…

I played for 35 hours and I haven't noticed that much issues and some glitches even make me laugh.

Meanwhile in Watch Dogs Legion Microsoft Store went against their policy to give me a refund because the game was basically unplayable. But for some reason I don't see the media doing all this chatter (and Watch Dogs Legion was presented as one of the next gen games...)

I mean, they basically failed on the most basic feature of a game: the saving system. Game plain failed to save, had no save game button or whatsoever costing me 6 hours of gameplay or even more. Imagine getting back to a game and finding out you lost all your progress.

Meanwhile in Cyberpunk 2077 it's the ocasional bug here and there, but nothing game breaking like the crybabies are saying.

Re: Cyberpunk 2077 Refunds

#40

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.
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