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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#41
post #35

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

>> people shoulnd't expect a next-gen game to run well on prev-gen hardware I don’t understand this sentiment. The game’s been in development for 8 years and was scheduled to launch before next-gen hardware. They partnered with MS on a custom skin last-gen Xbox. The game plays in comparability mode in next-gen hardware. In no way was this billed as a next-gen game.

Maybe the issue was when they tried to improve graphic quality for next gen and PCs they fucked up the last gen thing.

If I'd guess any better they weren't expecting this blowing out of proportions for that...

Re: Cyberpunk 2077 Refunds

#42
post #35

Earlier quoted context omitted.

>> people shoulnd't expect a next-gen game to run well on prev-gen hardware I don’t understand this sentiment. The game’s been in development for 8 years and was scheduled to launch before next-gen hardware. They partnered with MS on a custom skin last-gen Xbox. The game plays in comparability mode in next-gen hardware. In no way was this billed as a next-gen game.

Maybe the issue was when they tried to improve graphic quality for next gen and PCs they fucked up the last gen thing. If I'd guess any better they weren't expecting this blowing out of proportions for that...

It's so, so much more than that. Even if the game had no bugs, it's nothing like what it was presented to be. And no, not by the 'fanboys' but by CDPR themselves.

I'd probably have bought the game on discount if I knew it was, much like Witcher 3, a mediocre game in most ways other than visuals, and in some ways actually a step down from their previous title.

But I bought this one on preorder because it was presented as not just 'The Witcher 3, but Cyberpunk and wonkier in most ways', but a game that would do an open world well, and so much more.

Normally I don't preorder games, but I gave CDPR the benefit of the doubt. The fact that Sony, of all companies, is actually offering refunds, should make it clear that this game is terrible. It's fine that you enjoy it, but why try to argue it's all 'blown out of proportion' or that 'fanboys expected too much'. Can't you just enjoy the game without needing validation?

Re: Cyberpunk 2077 Refunds

#43
post #34

Earlier quoted context omitted.

Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware That's the whole point of consoles. I absolutely expect to be able to buy any game where the box says "PS4" and have it be playable on a "PS4".

I mean that's the thing, some people say it's playable others say it isnt. I mean haven't tried it and played on my Xbox Series X and it's fine. I'm not the usual console gamer, I just bought my first console and afaik these consoles aren't just plug and play anymore. Refund policies need to change IMO.

If a game is marketed towards PC and multiple consoles, I expect the game to run equally well on all platforms. This isn't the case. Stop relativizing the issues, please.

Re: Cyberpunk 2077 Refunds

#44

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

What makes it a 'next-gen' game, apart from its seeming inability to run on current gen? Development started before current gen even existed, so it's reasonable to expect that it wasn't initially intended for next-next gen. If development took too long, the publisher should have been honest and dropped support for current gen rather than releasing a broken product and hoping no-one would notice.

Re: Cyberpunk 2077 Refunds

#45
post #42

Earlier quoted context omitted.

Maybe the issue was when they tried to improve graphic quality for next gen and PCs they fucked up the last gen thing. If I'd guess any better they weren't expecting this blowing out of proportions for that...

It's so, so much more than that. Even if the game had no bugs, it's nothing like what it was presented to be. And no, not by the 'fanboys' but by CDPR themselves. I'd probably have bought the game on discount if I knew it was, much like Witcher 3, a mediocre game in most ways other than visuals, and in some ways actually a step down from their previous title. But I bought this one on preorder because it was presented…

I'm interested in preorder culture. Did you preorder to support the development financially, or did you preorder for some kind of bonus or other personal incentive?

Re: Cyberpunk 2077 Refunds

#46

Obviously CDPR is more directed to the PC Gaming scene, where the game actually excels apart from some bugs. Most people who critizise this game are in the gaming scene for the trends or just failed to see other RPGs being launched. RPGs are games very complex, every one launched until now that is considered good also had a rough launch like this one (being hyped AF also didn't helped...). Also, people shoulnd't expe…

> Also, people shoulnd't expect a next-gen game to run well on prev-gen hardware, specially when we're speaking on the PS4 flat released back at 2013.

Everyone is piling on this, but this is _literally not_ the next-gen release. That's supposed to come as a patch that was slated for release next year - what has been released was explicitly framed as a PS4 / XboxOne release that ran on new consoles because of backward compatibility.

Re: Cyberpunk 2077 Refunds

#47

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

Allegedly, the game was rejected 6 times before it was finally approved. Even then, it was approved on the condition that the big bugs will be fixed by December 10. Apparently, they weren't.

Re: Cyberpunk 2077 Refunds

#49

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

> As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place.

Something I have learned from watching this saga is that those rules seem not to apply to "AAA" developers (this appears to have been fairly wide industry knowledge, but I was not aware of it).

It may also be a relatively new development, but because of how hot games are coming in, it sounds like Sony and MS are now willing to assume that day one patches will fix the issues if the studio says that they will. Not just for CDPR.

Re: Cyberpunk 2077 Refunds

#50

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

Seriously?

Mine: X570, 3700x, 5700XT Cpu & GPU OC with watercooling.

I’ve seen 3-4 crashes (in the same place) in about ~8h of gameplay.

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