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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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131–140 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#131

Earlier quoted context omitted.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

That's what happened to Eduardo Saverin.

Leading to a lawsuit that was settled with undisclosed terms, but he's reportedly worth $15B now [1], so he must have received quite a lot.

1: https://www.forbes.com/profile/eduardo-saverin/?sh=1b75ae527...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#132

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

Playing it on PC and I'm really enjoying it.

There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time.

Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#133

> Hi, this is Michał Nowakowski – the second question; would having more developers help deliver the game on old-gens? In terms of delivering the game at a certain point, it’s really not about the number of people; it’s not like throwing in – in the last month – 200 or so people would actually help. So, the answer is no; this is not related to the fact that we could have thrown 300 or 500 more people into the fray an…

The old adage is that 9 women cannot make a baby in a month,

The problem with that adage is that it assumes you want only one baby (which, to be fair, most people do, at least initially) :)

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#134
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

Good practices in management are still developing in Poland, unfortunately.

Many companies around here do experiments like this one hoping to see improvements. Most of such attempts fail miserably.

I've seen my share of weird, counterproductive ideas from grades like in school to work logged down to the second.

My last company, even though it was over 500 people strong, was basically winging it.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#135
post #29

> Hi, this is Michał Nowakowski – the second question; would having more developers help deliver the game on old-gens? In terms of delivering the game at a certain point, it’s really not about the number of people; it’s not like throwing in – in the last month – 200 or so people would actually help. So, the answer is no; this is not related to the fact that we could have thrown 300 or 500 more people into the fray an…

There is a maxim from the essay "The Mythical Man-Month" saying that adding people to a late software project makes it later. It takes time for new people to become productive, communication becomes difficult and some tasks can't be "parallelized". https://en.wikipedia.org/wiki/Brooks%27s_law

That wasn’t really the analyst’s question though. He wondered given the size and complexity of the game, should more people have been on the project from the ground floor (not added in the last month once they weren’t going to clear the bug tracker), or was it a organizational/management issue that they couldn’t get something good from the talent they had?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#136

Earlier quoted context omitted.

Yeah it reads to me more like they were pressured to release it quickly before the holidays by investors, and the decision makers didn't listen to those below saying that it just couldn't be done (to the quality everyone expected). I've been playing it on both PS4 Pro and PC and haven't experienced any game-breaking issues, and I was as hyped about this game as anyone (huge fan of the original RPG and CDPR in general…

...or it could have become Duke Nukem Forever, the game which was always just one year away, and was ultimately disappointing. DNF was a product of the culture of the 90s, and just didn't work when it was eventually released. There's a real risk that if Cyberpunk was delayed further, whatever cultural winds drive its sails (and sales) could shift and the game would stall.

Yeah, Duke Nukem 3D was shocking for its time.

Duke Nukem Forever just feels like your creepy uncle telling the same sexist jokes from almost 25 years ago. The shtick didn't age well.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#137

There are game companies where salaries are not paid until a release is delivered.

Not really. You might have a big bonus tied up in a release, but unless you're a self-funded indie dev (typically with single digit employees), you have to pay your staff.

People aren't that desparate to work on games.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#138
post #67
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

If it runs well on PC and current gen consoles, then they should have delayed the release on previous gen consoles.

I'm going to guess that they released on all platforms at once because of contractual obligations.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#139

Earlier quoted context omitted.

If I got paid in tokens at a startup, I would riot. That’s some “company town” bullshit.

Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.

I can't imagine HR going into it any more than "there is possible bonus compensation" when hiring.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#140
post #38

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

100% the truth right here, to believe anything else requires a bit of gymnastics.
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