I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…
CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#32Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#33The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#34> Hi, this is Michał Nowakowski – the second question; would having more developers help deliver the game on old-gens? In terms of delivering the game at a certain point, it’s really not about the number of people; it’s not like throwing in – in the last month – 200 or so people would actually help. So, the answer is no; this is not related to the fact that we could have thrown 300 or 500 more people into the fray an…
There is a maxim from the essay "The Mythical Man-Month" saying that adding people to a late software project makes it later. It takes time for new people to become productive, communication becomes difficult and some tasks can't be "parallelized". https://en.wikipedia.org/wiki/Brooks%27s_law
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#35If you watch game footage, it's obvious it's half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.
Fantastic game with maybe 2-3 bugs
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#36The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…
I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.
Big AAA need plenty of market reach to be profitable unless they have some exclusivity deal.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#37This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…
Doesn't sound much different than getting paid in equity at a startup.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#38Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…
They also knew about how bad the game runs on PS4 and released it either way because “money>everything”.
Its really that simple.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#39The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…
I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.
[0] https://www.microsoft.com/en-us/p/xbox-one-x-1tb-console-cyb...
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#40This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…
Doesn't sound much different than getting paid in equity at a startup.